Comments (6)
Made a Pull Request to implement this.
#76
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So I suppose two more trays have to be created and placed in the simulation, a grey one and a yellow one. Is that it?
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I just commented on #73 maybe add all the colours we have.
- Blue
- Green
- Yellow
- Red
- Orange
- Purple
And we ordered two more from a different supplier to check they were similar enough for object recognition (they are):
- Grey
- Green
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In the default simulation, just spawn 3 for now like the photo above.
We assume teams know how to spawn an additional model if they want to test with other colours.
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Ok, will start ASAP ;).
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Related Issues (20)
- Controllers in Fetch Gazebo Melodic don't start correctly several times before the robot gets in a usable state HOT 1
- how to make fetch execute a pre-defined trajectory in gazebo. HOT 3
- how to use arm_with_torso_controller/follow_joint_trajectory controller?
- [BUG] Fetch Robot doesn't tries to pick up the cube HOT 2
- About the demo.py in fetch_gazebo_demo HOT 2
- [BUG] demo.launch will fail with Exception HOT 1
- [feature] Noetic support?
- [feature] how to multiple fetch control?
- [BUG] Terrible control on freight robot without casters
- [FetchIt!] Update the screw bin in simulation HOT 8
- [FetchIt!] SCHUNK machine model shoudn't have the cylinder inserted HOT 10
- [FetchIt!] [BUG] Gazebo world missing romanoff utility caddy HOT 5
- [FetchIt!] Final list of objects and simulation layout HOT 6
- [FetchIt!] [BUG] RobotStatePublisher for Schunk machine breaks robot's /odom transform HOT 8
- [FetchIt!] Modify chuck on Schunk machine HOT 5
- [Fetchit!] [BUG] Rotated gears "stand up" over time HOT 3
- fetch robot is dark in gazebo simulation playground HOT 4
- [BUG] Arm gets into unusable position when using moveit and moving the torso HOT 11
- [feature] Migrating to ROS2 HOT 16
- Adding namespace to Fetch Robot in Gazebo HOT 2
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