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gdt avatar gdt commented on August 12, 2024 2

I lean to having substyles for purposes. I found a hiking symbol on a state highway in my town, and I was totally unaware that a hiking route existed -- and I maintainlocal trails in OSM. So I favor omitting them on road maps, except for truly significant trails like AT, PCT.

I think a hiking style that shows roads but less strongly, and shows hiking trails with colors from blazes, trail map style, and also doesn't loudly show sidewalks until z18/z19, would be a great thing. With vector tiles, the resource intensive part can be shared. Probably bicycle map, and urban pedestrian map are other styles.

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Mashin6 avatar Mashin6 commented on August 12, 2024 1

I guess this will have to do with decision about the purpose/focus of this map. If it's mainly for car navigation then I think better might be to have hiking trails as an optional layer along with other features necessary for hiking (contours, peak elevation, shelters,...). Otherwise I fear that it will get over-cluttered really fast.

It will though require some adjusting. It makes more sense to "categorize" relations based on osmc:symbol rather than network tag. This might still be quite a lot of symbols to draw. Maybe making a color replacing function would simplify things a bit and we would need only basic symbol designs that will get colored on the fly.

(And there is still an alternative to show colored lines along the paths rather than symbols.)

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SK53 avatar SK53 commented on August 12, 2024

Worth looking at how SomeoneElse's style handles hiking routes (admittedly a map with a specific hiking focus). Obviously there will be technical differences between doing this in vector & raster tiles, but it avoids issues with unexpected shields on highways.

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