Comments (12)
Update - enabling "force per pixel lighting" in the settings.cfg file fixed it for me.
from openmw-shaders.
Have you tried switching between the presets? The vanilla preset should have less harsh contrast between light and shadow. The variable you changed, SATURATION_FACTOR
, changes the intensity of colour in the scene. You should also check your game logs for errors. It might be that the shaders aren't quite compatible with the latest build (there have been some changes IIRC).
from openmw-shaders.
Forgot to mention but yes I did try all the presets. They appeared identical ingame to my eye. I'll definitely check the logs when I get a chance though.
from openmw-shaders.
I just checked the log and I didn't find any errors of any kind 🤔
I also didn't find any mention of the config.glsl file.
from openmw-shaders.
Not sure if it's relevant to the issue but I also noticed that toggling post processing on and off in the ingame settings has no visible effect (the shaders seem to still be active even when post processing is set to "off")
from openmw-shaders.
Not sure if it's relevant to the issue but I also noticed that toggling post processing on and off in the ingame settings has no visible effect (the shaders seem to still be active even when post processing is set to "off")
Yep, this is because this mod replaces OpenMW's core shaders entirely, rather than simply being a post-processing shader.
I just checked the log and I didn't find any errors of any kind thinking
Are you sure you're editing the right file?
from openmw-shaders.
Are you sure you're editing the right file?
I'm editing resources/shaders/config.glsl . Also, changing the WIND_AMPLITUDE value clearly has an effect.
If you mean the log file I checked, that was Documents/My Games/OpenMW/openmw.log .
Let me know if you see anything wrong here :)
from openmw-shaders.
What other values are you changing and what effect do you expect them to have? I'm still not sure what it is that is/isn't working.
from openmw-shaders.
I've tried changing SATURATION_FACTOR, SUNLIGHT_STRENGTH, and AMBIANCE_STRENGTH. I tried very high values and very low values for each and I couldn't tell a difference ingame at all for any of them.
I was basically just trying to get a feel for the effect of each value so I could start tweaking/customizing from there.
I didn't mess with the other values much because I expect them to be harder to immediately see ingame.
from openmw-shaders.
What happens if you pull SUNLIGHT_STRENGTH
down to 0.0
?
Also, are you certain you've switched to the CUSTOM
preset before making these changes?
from openmw-shaders.
Here are some screenshots (after setting SUNLIGHT_STRENGTH to 0.0), and my config.glsl from when they were taken (had to add the .txt extension for github uploading). I still had SATURATION_FACTOR and AMBIANCE_STRENGTH at fairly extreme values as well (from my prior testing).
from openmw-shaders.
Am having the same issue in the 0.48.0; even things that should be fairly easy to discern, like setting saturation to 0.0 seem to do nothing. Switching presets seems to do nothing, as previously mentioned.
from openmw-shaders.
Related Issues (20)
- Weird blue world on the 0.48 RC HOT 5
- Extremely dark shadows in interiors HOT 15
- Link to OpenMW 0.48 RCs to avoid user issues or possible future conflicts HOT 3
- Support TES3MP HOT 3
- Water appears where normally there is none. HOT 2
- Conflict- Frame Rate Drain with Remiros' ground Cover mod. HOT 11
- Water caustics don't apply on objects
- Ruins aren't rendering correctly HOT 1
- Possible specularity issues HOT 1
- Issue With Map / Inventory HOT 3
- OpenMW Development Build shader folder file structure changed HOT 1
- Assets from mods like HQ Arsenal and The Symphony may look incorrect HOT 6
- Change Required following update of Development Build? HOT 3
- Issue with Pixel lighting effecting
- Not sure what I did wrong - not working HOT 1
- Shadows not rendering properly HOT 4
- Possible Licensing Issue HOT 1
- Sky blending broken HOT 3
- Textures turning dark and very contrasted
- Night Eye and Light spells don't work
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