GithubHelp home page GithubHelp logo

Comments (12)

ElectricVersion avatar ElectricVersion commented on August 11, 2024 1

Update - enabling "force per pixel lighting" in the settings.cfg file fixed it for me.

from openmw-shaders.

zesterer avatar zesterer commented on August 11, 2024

Have you tried switching between the presets? The vanilla preset should have less harsh contrast between light and shadow. The variable you changed, SATURATION_FACTOR, changes the intensity of colour in the scene. You should also check your game logs for errors. It might be that the shaders aren't quite compatible with the latest build (there have been some changes IIRC).

from openmw-shaders.

Professor-CDawg avatar Professor-CDawg commented on August 11, 2024

Forgot to mention but yes I did try all the presets. They appeared identical ingame to my eye. I'll definitely check the logs when I get a chance though.

from openmw-shaders.

Professor-CDawg avatar Professor-CDawg commented on August 11, 2024

I just checked the log and I didn't find any errors of any kind 🤔

I also didn't find any mention of the config.glsl file.

from openmw-shaders.

Professor-CDawg avatar Professor-CDawg commented on August 11, 2024

Not sure if it's relevant to the issue but I also noticed that toggling post processing on and off in the ingame settings has no visible effect (the shaders seem to still be active even when post processing is set to "off")

from openmw-shaders.

zesterer avatar zesterer commented on August 11, 2024

Not sure if it's relevant to the issue but I also noticed that toggling post processing on and off in the ingame settings has no visible effect (the shaders seem to still be active even when post processing is set to "off")

Yep, this is because this mod replaces OpenMW's core shaders entirely, rather than simply being a post-processing shader.

I just checked the log and I didn't find any errors of any kind thinking

Are you sure you're editing the right file?

from openmw-shaders.

Professor-CDawg avatar Professor-CDawg commented on August 11, 2024

Are you sure you're editing the right file?

I'm editing resources/shaders/config.glsl . Also, changing the WIND_AMPLITUDE value clearly has an effect.
If you mean the log file I checked, that was Documents/My Games/OpenMW/openmw.log .

Let me know if you see anything wrong here :)

from openmw-shaders.

zesterer avatar zesterer commented on August 11, 2024

What other values are you changing and what effect do you expect them to have? I'm still not sure what it is that is/isn't working.

from openmw-shaders.

Professor-CDawg avatar Professor-CDawg commented on August 11, 2024

I've tried changing SATURATION_FACTOR, SUNLIGHT_STRENGTH, and AMBIANCE_STRENGTH. I tried very high values and very low values for each and I couldn't tell a difference ingame at all for any of them.
I was basically just trying to get a feel for the effect of each value so I could start tweaking/customizing from there.

I didn't mess with the other values much because I expect them to be harder to immediately see ingame.

from openmw-shaders.

zesterer avatar zesterer commented on August 11, 2024

What happens if you pull SUNLIGHT_STRENGTH down to 0.0?

Also, are you certain you've switched to the CUSTOM preset before making these changes?

from openmw-shaders.

Professor-CDawg avatar Professor-CDawg commented on August 11, 2024

screenshot003
screenshot002

config.glsl.txt

Here are some screenshots (after setting SUNLIGHT_STRENGTH to 0.0), and my config.glsl from when they were taken (had to add the .txt extension for github uploading). I still had SATURATION_FACTOR and AMBIANCE_STRENGTH at fairly extreme values as well (from my prior testing).

from openmw-shaders.

ElectricVersion avatar ElectricVersion commented on August 11, 2024

Am having the same issue in the 0.48.0; even things that should be fairly easy to discern, like setting saturation to 0.0 seem to do nothing. Switching presets seems to do nothing, as previously mentioned.

from openmw-shaders.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.