Comments (1)
As mentioned in #39 there is a warning when a job is generated through interface buttons. I think this is actually an issue with the multiplayer mod as it effects multiple other mods. The fact that the programmer inserted a warning to be logged when this happens suggests that this is not an unknown problem.
from multiplayer.
Related Issues (20)
- Multiplayer API project should depend on default Assembly-CSharp HOT 1
- Precompiled 0MultiplayerAPI.dll should be downloadable HOT 1
- RimAtomics Long Range attacks desync game on host HOT 2
- Not much of a issue, but still, had nowhere to ask it HOT 4
- Question / save file / single player HOT 1
- Desync when exiting a destroyed enemy camp/Trying to settle on it HOT 1
- There is no "Multiplayer" option in the menu HOT 1
- What the version to mp??? HOT 1
- Unable to toggle group items in stockpile zones
- Broken simultating ticks/Saving
- Autosaving broken?
- Error with Rimatomics Compatability HOT 1
- Hospitality mod about visitors beds setting
- Crossplatform is broken for any mod HOT 2
- Hardcore SK mod issue
- Autosave resets "Auto Rearm" status on traps
- Missing loc? HOT 2
- Add multiplayer support instructions for modders to the wiki
- Auto save broke caravan/trade
- Crash
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from multiplayer.