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Hello and welcome!

Feel free to take a look around. Everything here is free, open-sourced, and licensed for both personal and commercial use (mostly under the MIT license).

Who am I?

My name is Zachary Frost. I have been programming since the year 2007, when I was eight years old. Since then I have become a polyglot, capable of quickly learning mostly any coding language, or relearning ones I have forgotten on the fly.

Current Focus

At the present, much of my time is being devoted to developing a free and open source game engine using the Rust language, called Prismal Engine.

Zachary Frost's Projects

archway icon archway

Rust traits for Rc and Arc interoperation

aroma icon aroma

Qt-based interface for the ngspice circuit simulator.

fleck icon fleck

Falling sand physics sandbox game, that allows players to easily customize their experience

hexxd icon hexxd

Standalone `xxd` replacement intended for Neovim users

ogl_pbr_rendsys icon ogl_pbr_rendsys

OpenGL general purpose rendering system that uses PBR. Will be used in a WIP game engine called Project Liquid Fire.

py2glsl icon py2glsl

Create GLSL shaders using Python classes.

smart-aleck-rs icon smart-aleck-rs

Efficient implementations of real-time video game AI algorithms written in Rust

smartaleck icon smartaleck

Easily create believable game agent behaviors in Python 3

string_studio icon string_studio

Random string generator for faster and consistant naming when writing content.

termopen icon termopen

Open a file either in a terminal editor or a GUI program, where appropriate.

tfk_scaffold icon tfk_scaffold

Boilerplate and helpers for tf.keras-based TensorFlow projects

timer icon timer

A fork of Simon Monk's Arduino Timer library

tone-lang icon tone-lang

WIP: Embeddable scripting language made with modern C++

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