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zhangjiangen's Projects

positionbaseddynamics icon positionbaseddynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

proctree icon proctree

Procedural tree mesh generator (and editor)

protongraph icon protongraph

Experimental node-based software for procedural content generation

radeonrays_sdk icon radeonrays_sdk

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

raineffect icon raineffect

Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.

rignet icon rignet

Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"

robin-map icon robin-map

C++ implementation of a fast hash map and hash set using robin hood hashing

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

shader_for_unity icon shader_for_unity

some shaders for unity,such as Post processing,brdf,rendering and so on

shaderc icon shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

shellfurgodot icon shellfurgodot

Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.

snowscene-ase icon snowscene-ase

A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt

snowterraindeformation icon snowterraindeformation

Implementation of Jesper Persson master thesis : Volume-Preserving Deformation of Terrain in Real-Time, with OpenGL.

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