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Hi there πŸ‘‹

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Hi, I’m Zibo Ye. I find my passion in graphics engineering, particularly in GPU programming and performance optimization.

  • πŸ˜„ Pronouns: he/him
  • πŸ’» Currently writing a Vulkan-based graphics engine. Still in rough shape, but planned to support Bindless Rendering, Render Graph, GPU Driven Rendering, Path Tracing, Mesh Shading, Work Graph and more.
  • πŸ”­ I’m currently earning my Master's degree in Entertainment Technology at Carnegie Mellon.
  • πŸ’¬ Discuss with me about Real-time Graphics & GPU Programming & optimization
Zibo's LangStat Zibo's language

Zibo Ye's Projects

aoapc-bac2nd icon aoapc-bac2nd

Source codes for book <<<BeginningAlgorithmContests>> Second edition

colmap icon colmap

COLMAP - Structure-from-Motion and Multi-View Stereo

cv icon cv

My Curriculum Vitae

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

fluid icon fluid

Fluid Particles - http://david.li/fluid

hand3d icon hand3d

Network estimating 3D Handpose from single color images

mitsuba icon mitsuba

Mitsuba renderer(modified for CMake compilation).

wrldtmpl8 icon wrldtmpl8

Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.

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