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zmapleaf's Projects

assimp-net icon assimp-net

Automatically exported from code.google.com/p/assimp-net

fna icon fna

FNA - Accuracy-focused XNA4 reimplementation for open platforms

fna3d icon fna3d

FNA3D - 3D Graphics Library for FNA

fucking-algorithm icon fucking-algorithm

刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

monogame icon monogame

One framework for creating powerful cross-platform games.

ogre-next icon ogre-next

aka v2-1 & v2-2 - scene-oriented, flexible 3D engine written in C++

stride icon stride

Stride Game Engine (formerly Xenko)

three.js-pathtracing-renderer icon three.js-pathtracing-renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

veldrid icon veldrid

A low-level, portable graphics library for .NET.

visrtx icon visrtx

Visualization framework powered by NVIDIA RTX technology

voxelpipe icon voxelpipe

Automatically exported from code.google.com/p/voxelpipe

wpf icon wpf

WPF is a .NET Core UI framework for building Windows desktop applications.

zombiesmashersxna4 icon zombiesmashersxna4

Source code originally written by James Silva, to accompany James Silva and John Sedlak's most excellent book 'Building XNA 2.0 Games: A Practical Guide for Independent Game Development', updated to work with XNA 4.0 and Visual C# Express 2010. Included map and character editors were used in creation of Dream.Build.Play winning XBLA title The Dishwasher: Dead Samurai.

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