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zorgiepoo avatar zorgiepoo commented on June 21, 2024

The addresses "being large" is not surprising. The emulator needs to dynamically allocate memory to store things for the ROM you want to play.

For the address mapping not being as straight forward as you'd hope (just add/subtract each address with a constant), this probably has to do with understanding how the emulator maps out and partitions the data. (This may not be OpenEmu, but could be whatever underlying engine/core it is using). It may be worth seeing if data that is normally related and close together still appears as close together with your emulator.

from bit-slicer.

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