GithubHelp home page GithubHelp logo

zsoltmolnarrr / bettercombat Goto Github PK

View Code? Open in Web Editor NEW
106.0 8.0 40.0 20.57 MB

⚔️ Easy, spectacular and fun melee combat system from Minecraft Dungeons.

Home Page: https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus

License: GNU General Public License v3.0

Java 100.00%
combat dungeons fabrcimc fabric melee minecraft minecraft-dungeons minecraft-fabric minecraft-mod mod

bettercombat's People

Contributors

azuredoom avatar bernie-g avatar chronosacaria avatar dev0louis avatar ejdarrow avatar ellet0 avatar endilcrafter avatar fitfc avatar kosmx avatar leximon avatar lukegrahamlandry avatar mattiagre avatar merhaf avatar mpustovoi avatar saga23456 avatar skel39eek66 avatar thelegendofsaram avatar tr7zw avatar unroman avatar valentin56610 avatar vertexcubed avatar yurannnzzz avatar zsoltmolnarrr avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

bettercombat's Issues

Attacking is not exclusive with right-click use actions

The player is able to perform attacks while using an item such as a shield, spyglass, or crossbow. Doing so doesn't interrupt the item's use. Similarly, the player is able to initiate right-click actions during the attack animation, such as placing blocks or raising their shield. Items which have both a weapon attack and a right-click action can be used simultaneously, so the player can strip logs while swinging their axe, and throw a trident while thrusting with it. Attacking with a trident while also holding right-click to use it causes the player to attack using the back end, which isn't particularly relevant information but I thought it looked neat.

This allows the player to do things they can't do in vanilla, which they probably shouldn't be allowed to - for instance, attacking freely without ever having to lower their shield.

[Forge] Firstperson Model

Minecraft version - 1.18.2
Mod loader - forge_20.1.73
Mod version - 1.1.0
I am using the latest version available - yes

Describe the bug
when useing First-person Model with Better Combat,arm was rendered twice and body won't render

To Reproduce
Steps to reproduce the behavior:
install First-person Model and Better Combat

Expected behavior
see only 2arms and my chest

Screenshots or video recordings
79QE4%6P_O)HGXGYSE92`SY

Additional context
Add any other context about the problem here.

Fails if too many weapons are declared.

apon loading a world after adding the entirety of gate of babylons weapons excluding the yoyos and boomerangs, and also adding every tool except the hoe, the game throws an error stating that the string is too long, and crashes.
Encountered an unexpected exception
io.netty.handler.codec.EncoderException: String too big (was 52451 bytes encoded, max 32767)
at net.minecraft.class_2540.method_10788(class_2540.java:519)
at net.minecraft.class_2540.method_10814(class_2540.java:513)
at net.bettercombat.logic.WeaponRegistry.updateEncodedRegistry(WeaponRegistry.java:113)
at net.bettercombat.logic.WeaponRegistry.loadAttributes(WeaponRegistry.java:101)
at net.bettercombat.BetterCombat.lambda$onInitialize$0(BetterCombat.java:20)
at net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.lambda$static$2(ServerLifecycleEvents.java:49)
at net.minecraft.server.MinecraftServer.handler$zmn000$afterSetupServer(MinecraftServer.java:2812)
at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:676)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:273)
at java.base/java.lang.Thread.run(Thread.java:833)

[Feature] Configurable windup time

You know what would be great? A setting in the server json file that controls the point in the animation where a hit is registered :)

Render 2nd skin layer arms in first person

Not exactly a pressing issue, but one you may want to know about regardless for that extra polish.
Exactly what the title says, you'll spot the differences here I'm sure.
2022-07-21_19 48 19
2022-07-21_19 48 24

Some crash

java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'bettercombat'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51)
at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33)
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49)
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35)
at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52)
at net.minecraft.class_310.(class_310.java:452)
at net.minecraft.client.main.Main.main(Main.java:197)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: java.lang.NoClassDefFoundError: me/lortseam/completeconfig/api/ConfigGroup
at java.base/java.lang.ClassLoader.defineClass1(Native Method)
at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1012)
at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:186)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:347)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:145)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
at net.bettercombat.BetterCombat.(BetterCombat.java:12)
at java.base/java.lang.Class.forName0(Native Method)
at java.base/java.lang.Class.forName(Class.java:467)
at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50)
at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117)
at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53)
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:47)
... 7 more
Caused by: java.lang.ClassNotFoundException: me.lortseam.completeconfig.api.ConfigGroup
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:145)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
... 22 more

crash-2022-07-20_19.38.01-client.txt

Missing weapon sounds

[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: java.io.FileNotFoundException: file:/Users/zsoltmolnar/Documents/Personal/MCDungeonsWeapons/run/.fabric/processedMods/bettercombat-1.0.0-64b5720b4b825f21.jar!/assets/bettercombat/sounds.json (No such file or directory)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at java.base/java.io.FileInputStream.open0(Native Method)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at java.base/java.io.FileInputStream.open(FileInputStream.java:216)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at java.base/java.io.FileInputStream.(FileInputStream.java:157)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at java.base/java.io.FileInputStream.(FileInputStream.java:111)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at java.base/java.io.FileReader.(FileReader.java:60)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.bettercombat.client.BetterCombatClient.registerSounds(BetterCombatClient.java:65)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.bettercombat.client.BetterCombatClient.onInitializeClient(BetterCombatClient.java:48)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:47)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:53)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.minecraft.client.MinecraftClient.(MinecraftClient.java:514)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.minecraft.client.main.Main.main(Main.java:178)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
[20:18:57] [Render thread/INFO] (Minecraft) [STDERR]: at net.fabricmc.devlaunchinjector.Main.main(Main.java:86)

Attacking with a weapon doesn't cause the body's yaw to change

The vanilla arm-swinging animation causes the player's body to rotate to match their head, however performing a weapon attack does not do so. Since the hitbox of a weapon attack is based on the head's rotation, this can cause weird-looking behaviour, especially with narrow attacks like the Trident's thrust attack - if the body is facing straight north, but the player's head is turned northeast, the animation will point north but the actual hitbox will point northeast. Forcing the body to match the head's yaw while attacking would fix this.

Scale Attack Range with Pehkui's entity scale

Just an idea for something long down the road, but, I figured this is probably one of the easier ways to add compatibility between Better Combat and Pehkui.
So, if Pehkui doubles your "block reach" by 2, your attack range likewise multiplies by 2 -- and vise versa.
The reason why I mention "block reach" specifically is because it's usually calculated when growing or shrinking players' base height.
Assuming this wouldn't be a total pain in the arse to program, that is. Thanks for reading.

Head is visible in First Person whilst Twilight Forest (Forge) is installed

Minecraft version - 1.18.2
Mod loader - Forge 40.1.73
Mod version - 1.1.0+1.18.2
I am using the latest version available - Yes

Describe the bug
Whilst in first person and having Twilight Forest installed, whenever the player attacks, their head comes into the view.

To Reproduce
Steps to reproduce the behavior:

  1. Install Better Combat
  2. Install Twilight Forest
  3. Swing weapon
  4. See back of head

Expected behavior
That the head should not come into view whilst attacking in first person

Screenshots or video recordings
TwilightForestBetterCombatIncompat

Additional context
Not really

Missing first person attack animations

Minecraft version - 1.18.2
Mod loader - Fabric 0.14.8
Mod version - 1.0.3 and up
I am using the latest version available - yes, tried with the newest version

Describe the bug
Missing animation in first person view, third person works fine.

To Reproduce
Steps to reproduce the behavior:

  1. Attack in first person view
  2. Item slightly moves down and up, attack sound plays.

The mod causing this is First-person Model (Forge/Fabric) version 2.1.2, with version 2.1.0 bug is present as well, but if I use version 1.0.2 of Better Combat, there is no issue.

compatibility issue with medival weapons | 1.19 fabric

This both mods are working good but only in some cases like battle axe. But there are some issues too:

  • long sword should have 3,3 range but have 2,5
  • mace should have 2 range but have 2,5
  • javelin, ninjato and francisca is not even having new animations
  • war axe have wrong animations
  • dagger have wrong or just weird animations im not sure

Attack range problem video:
https://youtu.be/U9bOBRnuqSI

Animation issue video:
https://youtu.be/cppYVFJxggI

medieval weapons:
https://www.curseforge.com/minecraft/mc-mods/medievalweapons

tooltip bug

image no hide

image hide

When I set hide attribute modifiers, the attack range will still appear in tooltip

EmoteCraft mod

If EmoteCraft and Better Combat are installed at the same time, the game crashes on launch.

EmoteCraft needs to migrate to fabricPlayerAnimation library.

There is nothin I can do about it, just wait for it to be resolved.

Add a toggle for new combat mechanics.

Something akin to what Epic Fight mod does. The new features shouldn't activate unless you switch into the new combat.
Maybe add a new idle for it to make it visually apparent both in first and third person? Or a GUI message saying that combat has been engaged.

The only real reason why I'm suggesting this is because whenever I try to chop a tree with this mod installed I keep accidentally swinging the axe around like I'm trying to angrily chop the tree down whenever a block finishes mining and there's nothing to mine behind it.
Edit: As you can imagine it's a bit jarring since it interrupts mining and the only way to stop this from happening is to have auto swing disabled, but that's not ideal since I like having that on, it makes combat more fluid.

Custom Crosshair Mod incompatibility

@ardissaps This new issue that you are presenting appears to be between BetterCombat and Custom Crosshair Mod as per this part of your log (again, mapped for ease of reading):

[21/07/2022 09:39:32 AM] [Render thread/WARN] Configuration conflict: there is more than one oshi.architecture.properties file on the classpath
[21/07/2022 09:39:32 AM] ---- Minecraft Crash Report ----
[21/07/2022 09:39:32 AM] // Hi. I'm Minecraft, and I'm a crashaholic.
[21/07/2022 09:39:32 AM] 
[21/07/2022 09:39:32 AM] Time: 7/21/22, 9:39 AM
[21/07/2022 09:39:32 AM] Description: Initializing game
[21/07/2022 09:39:32 AM] 
[21/07/2022 09:39:32 AM] java.lang.RuntimeException: Mixin transformation of net.minecraft.client.gui.hud.InGameHud failed
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:419)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:145)
[21/07/2022 09:39:32 AM] 	at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520)
[21/07/2022 09:39:32 AM] 	at net.minecraft.client.MinecraftClient.<init>(MinecraftClient.java:593)
[21/07/2022 09:39:32 AM] 	at net.minecraft.client.main.Main.main(Main.java:197)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
[21/07/2022 09:39:32 AM] Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)
[21/07/2022 09:39:32 AM] 	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:414)
[21/07/2022 09:39:32 AM] 	... 9 more
[21/07/2022 09:39:32 AM] Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector crosshairmod$renderCrosshair(Lnet/minecraft/InGameHud;Lnet/minecraft/MatrixStack;IIIIII)V in crosshairmod.mixins.json:InGameHudMixin from mod crosshairmod failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap crosshairmod-refmap.json
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1385)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1052)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:400)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:421)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)
[21/07/2022 09:39:32 AM] 	at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)
[21/07/2022 09:39:32 AM] 	... 12 more

It looks like they are both trying to target Lnet/minecraft/InGameHud;Lnet/minecraft/MatrixStack;IIIIII)V; Better Combat via InGameHudInject#pre_renderCrosshair and Custom Crosshair Mod via crosshairmod$renderCrosshair. It also appears that the Custom Crosshair Mod is trying to @Redirect as well, like BetterCombat is.

As Custom Crosshair Mod is, as G4mespeed is, All Rights Reserved and not Open Source, I cannot see what, exactly, is going on. However, it would probably be advisable to make a separate issue concerning this crash as it is related to a different mod. I would suggest a title, something along the lines of: "Crash on startup with Custom Crosshair Mod (v. 0.4.5)". You could also either copy and paste the mapped crash report or just link to this comment to make things easier for yourself

Originally posted by @chronosacaria in #10 (comment)

Certain features connected to the player model become visible while attacking in first person

So far I have found that the following things become visible while the player is performing one of this mod's attack animations:

  • Worn skulls & heads
  • Worn elytra
  • Worn pumpkins
  • Non-equippable items and blocks placed in the helmet slot (such as with /item replace entity @s armor.head with acacia_sapling)
  • Arrows stuck in the playermodel
  • Parrots on either shoulder
  • Spyglasses being used, although this is only noticeable because of issue #12
  • I haven't checked, but from messages on the discord it seems that this also includes capes
  • The player's own hitbox, when hitboxes are enabled using F3+B

The player's shadow is also visible on the ground beneath them during an attack. I'm not sure if that's related or not, I can open a separate issue if it isn't.

Missing first person attack animations

Hi since version 1.0.2 I have a bug "right click item usage while attacking" actually introduced by this version, but it was supposed to be fixed by it. Tried the newest versions with no luck, versions before 1.0.2 work fine.
latest.log

Incompatible with The Box Trot

Just a quick note! I've found that using Better Combat and The Box Trot mods on the same profile causes some minor visual issues. While wearing a barrel on your head, some clipping occurs that causes the player's head to still be visible - this occurs during attack animations which is to be expected, but it also occurs while simply standing, walking, running, etc.

A fix would be cool, but at the very least I figured it would be good to note that a compatibility issue exists here. I'll be posting on the other mod's issues page as well to inform the devs there.

If it's important, this is on Minecraft version 1.19, Fabric version 0.14.9, and Better Combat version 1.0.13

2022-08-19_11 03 21

2022-08-19_11 03 09
.

kick from server when attack with weapon in inventorio slot

Not happened all the time, but sometimes the server kick out the player with error below when using a weapon from the inventorio mod's weapon slot, the server didn't crash

[13:35:27] [Netty Server IO #20/ERROR]: Encountered exception while handling in channel with name "bettercombat:c2s_request_attack"
java.lang.NullPointerException: Cannot invoke "net.bettercombat.logic.AttackHand.attack()" because "hand" is null
	at net.bettercombat.network.ServerNetwork.lambda$initializeHandlers$6(ServerNetwork.java:73) ~[bettercombat-1.0.10+1.19.jar:?]
	at net.fabricmc.fabric.impl.networking.server.ServerPlayNetworkAddon.receive(ServerPlayNetworkAddon.java:89) ~[fabric-networking-api-v1-1.1.0+442de8b8a9-4071c58cedb5d399.jar:?]
	at net.fabricmc.fabric.impl.networking.server.ServerPlayNetworkAddon.receive(ServerPlayNetworkAddon.java:38) ~[fabric-networking-api-v1-1.1.0+442de8b8a9-4071c58cedb5d399.jar:?]
	at net.fabricmc.fabric.impl.networking.AbstractChanneledNetworkAddon.handle(AbstractChanneledNetworkAddon.java:100) [fabric-networking-api-v1-1.1.0+442de8b8a9-4071c58cedb5d399.jar:?]
	at net.fabricmc.fabric.impl.networking.server.ServerPlayNetworkAddon.handle(ServerPlayNetworkAddon.java:84) [fabric-networking-api-v1-1.1.0+442de8b8a9-4071c58cedb5d399.jar:?]
	at net.minecraft.class_3244.handler$bgk000$handleCustomPayloadReceivedAsync(class_3244.java:2383) [server-intermediary.jar:?]
	at net.minecraft.class_3244.method_12075(class_3244.java) [server-intermediary.jar:?]
	at net.minecraft.class_2817.method_12199(class_2817.java:38) [server-intermediary.jar:?]
	at net.minecraft.class_2817.method_11054(class_2817.java:7) [server-intermediary.jar:?]
	at net.minecraft.class_2535.method_10759(class_2535.java:171) [server-intermediary.jar:?]
	at net.minecraft.class_2535.method_10770(class_2535.java:156) [server-intermediary.jar:?]
	at net.minecraft.class_2535.channelRead0(class_2535.java:54) [server-intermediary.jar:?]
	at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:99) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:327) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:299) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:327) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:299) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:327) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:299) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [netty-codec-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286) [netty-handler-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:722) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:658) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:584) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:496) [netty-transport-4.1.76.Final.jar:?]
	at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:986) [netty-common-4.1.76.Final.jar:?]
	at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) [netty-common-4.1.76.Final.jar:?]
	at java.lang.Thread.run(Thread.java:833) [?:?]

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.