Comments (2)
Thanks for the detailed question! Re-loading the scene many times within a single run script execution is not a pattern we use or see often, so it is hard to know exactly what is causing the issue (context bugs are notoriously opaque in Blender).
One suggestion would be to change the script so that each execution only loads one car, and then changes the HDRI and camera angle potentially hundreds of times. Camera angle changes and HDRI changes are much cheaper (memory/compute) than loading and segmenting a complicated object like a car. This does mean you would have to run your sim many times to get a variety of cars though (at which point I would recommend our scale backend to make that more convenient).
Appologies for a bit of a non-answer there, but hopefully its a bit helpful. Let us know how progress is going!
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Thanks Hugo for the fast response! I will continue to try figuring out the context bug, but like you said, I think the way to go is to minimize the number of times I load a new car.
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