inverse-kinematics
A ball-joint inverse kinematics solver written in OpenGL and C++.
Dependencies
- OpenGL and GLUT.
- Eigen.
- C++ compiler.
Build
cd path/to/inverse-kinematics
make
./inverse-k
Usage
- space - to advance to the next frame
- up, down, left, right - move model around
- SHIFT + up, down - move model forward / backward