christmasgame's Issues
Tutorial messages missing cooresponding input images
Here is an example. We need to comb through all the dialogue and see where a reference to an input is. We need to remove the words and add the sprites for the cooresponding inputs.
The below assumes xbox controller inputs,
up and down - w/s, directional pad, and left thumbstick.
left/right - a/d, directional pad, and left thumbstick
wrapping - space or a
grabbing some coco - x on keyboard or y on controller
pulling lever - e on keyboard or x on controller
If you cancel the dialogue by pressing esc, it causes pause menu not to render
If you retry a level your points stay the same
So if you lose a level and have to restart, your points actually stay the same as they were before. Also, points are able to go into the negative value, even though 0 should be its baseline.
Can't alter settings menu with mouse input
Mouse input needs to be added to the settings menu, currently only changes with controller input. Settings is accessible from main menu and pause menu
Game error when wrapping and level ends
convery off state maintaing over levels
If a lever is off, it being off carries over into the next level. However, it doesn't carry over the behaviour where it is turned back on. Regardless, need to make sure all conveyers are enabled on start of a new game.
On 2 days left till christmas eve, coco machine animation doesn't play
The coco machine still works if you press it after the brew time, but you don't see the animation unless you activate the machine. This also happens on the final day before christmas eve. It seems to work fine on the first 3 levels, 5, 4, and 3 days till.
Remove bounding box from pause menu
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