Comments (4)
change "preview on" to Eureka#0 as well https://github.com/0ceal0t/Dalamud-VFXEditor/wiki/Basic-Guide#replacing-one-vfx-with-another
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Was about to slap myself for being that dumb, but it doesn't seem to have fixed the issue.
The way I edited the model was to export the original, import it into 2.91 Blender, throw some vertices around as a test and export it as Embedded gLTF with uvs, normals, tangents, and vertex colors added. Then replace the original with the edited version.
from dalamud-vfxeditor.
Oh, I see what's happening. Yeah, for now importing custom models is going to be broken. I can't say when it will be fixed, since QuickLauncher is getting a big rewrite right now in preparation for Endwalker, but I'll update this issue when it's resolved.
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fixed in the api4 update
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Related Issues (20)
- [PARSING ISSUE]
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