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Leaguer [WIP]

Not done.

Typescript API to interact with the league client and game client

Start of autorune on hovering champ

import LCU from '../index';

const client = new LCU({
    rawEventData: true
});

client.lcu.on('ready', async (connection) => {
    console.log(`Connected as ${client.user.displayName}`)
});

client.lcu.on('raw', (data) => {
    console.log(data.data)
});

client.lcu.on('LolChampSelectV1SummonersBySlotId', (eventData) => {
    const data = eventData.data;

    // Picking_champion = hover key
    if (data.statusMessageKey === "picking_champion") {
        const championId = data.championId;
        console.log(championId);
    };
});

client.lcu.on('error', (err) => {
    console.error(err)
});

client.connect();

Game events example

import LCU from '../index';


const client = new LCU({
    liveGameData: true,
});

client.lcu.on('ready', async (connection) => {
    console.log(`Connected as ${client.user.displayName}`)
});

client.game.on('DragonKill', (dragonKill, currPlayer, allPlayers) => {
    console.log(dragonKill);
});

client.game.on('ChampionKill', (championKill, currPlayer, allPlayers) => {
    console.log(championKill);
});

client.lcu.on('error', (err) => {
    console.error(err)
});

client.connect();

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