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Fixes for a bunch of common issues.

Home Page: https://thunderstore.io/c/lethal-company/p/Dev1A3/LethalFixes/

License: MIT License

C# 100.00%
lethal-company

lc-lethalfixes's Introduction

LethalFixes

Latest Version Total Downloads Discord Ko-fi

Information

This mod fixes a bunch of common Lethal Company issues:

  • General Fixes

    • [Host] Made the debug menu test room & invincibility toggles show whether they are enabled/disabled.
    • [Host] Fixed clients seeing the default disconnect message when kicked instead of a kick message.
    • [Host] Fixed the host's rank not syncing to clients on initial join.
    • [Host] Fixed stormy weather only working for the first stormy day of each session if items are left outside.
    • [Client] Fixed the start lever cooldown not being reset on the deadline when attempting to route to the company after attempting to go to a regular moon.
    • [Client] Fixed the terminal scan command approximate value calculation to use the scrapValueMultiplier and exclude items inside the ship.
    • [Client] Removed shadows from the fancy lamp & apparatus to improve performance.
      • The same as NoPropShadows but without the requirement of having to re-join the lobby for the shadows to be removed from newly spawned props.
    • [Client] Made PTT speaking indicator only visible when speaking.
    • [Client] Made PTT speaking indicator show for voice activity too.
    • [Client] Fixed the name above your head in LAN not including the player id (currently it just shows Player #).
    • [Client] Fixed the main menu buttons not being aligned properly.
    • [Client] Fixed other players reloading a shotgun making the item you have in the same hotbar slot that they had their ammo in invisible.
    • [Client] Fixed the current vehicle passenger being set to null on the local client.
    • [Client] Fixed the vehicle steering wheel visually desyncing from the actual steering angle.
    • [Client] Fixed getting stuck in the vehicle drivers seat when getting in at the same time as someone else.
    • [Client] Changed Dissonance log levels to fix log spam during voice chat lag.
      • The same as DissonanceLagFix but with the ability to change the log level in the config and with all of the log levels changed instead of only the recording one.
      • Mod Default: Error (4)
    • [Client] Changed NetworkManager log level to fix log spam from RPCs.
      • The same as FixRPCLag but with the ability to change the log level in the config.
      • Mod Default: Normal (1)
  • Enemy Fixes

    • [Host] Fixed outdoor enemies being able to spawn inside the outdoor objects.
    • [Host] Fixed indoor enemies being unable to spawn in groups.
    • [Host] Fixed butler knife and metal ordered items not attracting lightning until the next round.
    • [Host] Fixed the hoarder bug not dropping the held item if it's killed too quickly.
    • [Client] Fixed the death sound of Baboon Hawks, Hoarder Bugs & Nutcrackers not working.
    • [Client] Fixed the old bird missiles getting stuck if the owning old bird is destroyed by an earth leviathan.
    • [Client] Fixed old birds being desynced on clients after the first flight.
    • [Client] Fixed old bird blowtorch particles not working after the first kill.
  • Spike Trap Fixes

    • [Host] Fixed interval spike trap entrance safety period activating when exiting the facility instead of when entering.
    • [Host] Fixed interval spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
    • [Client] Fixed player detection spike trap entrance safety period not preventing death if the trap slams at the exact same time that you enter.
    • [Client] Fixed spike traps having no indication when disabled via the terminal (they now play the landmine deactivate sound and have the light emissive disabled).

Configuration

The mod has some configuration options including:

  • Toggle for the terminal scan changes to allow compatibility with other mods.
  • Toggle for the spike trap terminal activate/deactivate sounds.
  • Toggle to decide whether the PTT speaking indicator shows for voice activity.

Support

You can get support in any the following places:

Compatibility

  • Supported Game Versions:
    • v55+
  • Works Well With:
    • ButteryFixes - Fixes several miscellaneous gameplay issues.
    • EnemySoundFixes - Fixes several issues with missing sound effects, or SFX playing when they shouldn't.
    • MeleeFixes - Fixes several gamebreaking bugs with shovels and knives.
  • Not Compatible With:
    • Symbiosis
      • This mod does the same thing as the "ItemDeathDrop" config option so I would suggest disabling that option in the Symbiosis config to prevent any issues.

lc-lethalfixes's People

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digger1213

lc-lethalfixes's Issues

Add an option to disable "Fixed Shotgun Damage".

I find it a huge disadvantage that others are able to kill a Forest Keeper with a shot or two without mods, while one with this mod cannot. Especially considering how buggy and ugly these enemies are to deal with.

[Enhancement] Add an option to disable PTT indicator & NoPropShadows

Add an option to disable PTT indicator & NoPropShadows

Also I'm not sure if this is within the scope of this mod but would it be possible to have a way to have a toggle mute button for open mic users?
And when it's disabled it'll show the PTT indicator but crossed out or slightly red in the top left where it normally goes
If that does get added it would be nice if the PTT indicator when muted always shows no matter if the PTT indicator is disabled or not (or maybe just have a setting for that as well)

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