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Tic Tac Toe with Mini-Max Algorithm

Key Commands:

  • r: Reset Game.
  • g: Toggle AI Opponent for 2 human players.
  • 0: Set AI opponent to random square selection.
  • 1: Set AI opponent to Mini-Max algorithm.

Game Overview:

  • State Space: 3x3 grid with empty, 'X', or 'O' cells.
  • Initial State: Empty 3x3 grid.
  • Actions: Place 'X' or 'O' in an empty cell.
  • Transition Model: New state after action.
  • Goal Test: 3 in a row/column/diagonal.
  • Path Cost: Not considered.

PEAS:

  • Performance: Win, Block, Grid utilization.
  • Environment: Opponent, Move, Board.
  • Actuators: 'X', 'O', Draw.
  • Sensors: Score, Turn, Game State.

ODESA:

  • Observability: Fully Observable.
  • Dynamics: Deterministic.
  • Episodic/Sequential: Sequential.
  • Static/Dynamic: Semi-Dynamic.
  • Single/Multi-agent: Multi-agent.

Mini-Max Algorithm:

A recursive depth-first search algorithm maximizing the AI player's minimum gain.

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