// CSXGuard v4 by ratwayer // http://madotsuki.ru | [email protected]
This is a client-side modification for Counter-Strike, which is designed to protect your game client from "unwanted" commands, such as "motd_write" and "snapshot". Moreover, it provides a whole lot of additional features (some of then include blocking QCC messages and MOTD windows, removing FPS limits built in the engine, plus fixing some bugs and annoyances; and that's not even all of them).
Source code is also avaliable (Delphi 6 or newer is required to compile; 2009/XE/XE2 are not supported).
Requirements: Works on any Counter-Strike 1.6 version (2637 to 4554), the video mode and the renderer does not matter. Steam versions of Counter-Strike are also supported.
Installation:
- Extract the archive contents to your Counter-Strike folder (in the same directory that contains "hl.exe").
- Launch the game; the welcome message should appear in your console. You can also use the DLL injector instead of ASI-loader, this doesn't affect the initialization process. The "Source" directory contains the source code, which isn't required for gameplay.
Configuration: The file "CSXGuard.ini" contains all the configurable parameters which can be changed.
Full feature list:
- selective command blocking (currently there are 227 commands in the list)
- QCC/QCC2 message blocking (only if your client supports them)
- MOTD window blocking
- removing the built-in limits for ex_interp and cl_updaterate
- removing the built-in FPS limits
- selective command forwarding (helps bypassing the alias-detectors)
- a fix for case-sensitive file name filters; manual configuration is also supported
- removing the protection set for cvars with FLAG_SPONLY flag
- removing the cvar validation (chase_active, r_drawentities, gl_wireframe, ..)
- removing the limitation which doesn't allow to use "*" in the setinfo command
- an ability to record movies ("startmovie") even while not playing a demo
- voice subsystem tweaks:
- allowing to use voice chat even when not fully connected
- an ability to change the outgoing voice packet size
- built-in ban manager (block the players you don't want to hear)
- looping the file input (voice_loopinput)
- seeking a position in the file input (voice_seekinput)
- a fix for voice record problem when the game is restored from minimized state
- show the console on game initialization
- advanced scripting interface ("if" and "loop" commands)
- a fix for "spawn 1 1" exploit that can be run against a client
- resource filters (blocking the downloading of sounds, music and banners)
Send any suggestions or questions to [email protected].