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Litter Patrol

In this assignment, you'll be building a litter patrol game -

Learning Goals

  • Practice with state and props
  • Pass state data from parent component to child component as props
  • Pass event handler functions from parent component to child component as a prop
  • Conditionally render components

Scaffolding

The game engine has been created for you. The state in the top-level component, App.js, contains two items:

  1. bins - an array of objects that are a representation of each of the trash bins in the game.
  2. points - an integer that contains the number of times your trash was put in the bin, i.e. clicked.

Requirements

Baseline

Inspect App.js and parse through the logic that exists to understand the game engine logic - this will help you achieve the overall objectives.

  • Add comments to the startGame(), getBinState() methods that explain what the code is doing or what outstanding questions you have about the code.
  • Review these comments with a neighbor before moving on to Wave 1 requirements.

Wave 1

Modify the props that are passed into Trash.js and the Trash.js component itself so that the Trash image only appears when the isTrashVisible property of the appropriate bin object is set to true.

Wave 2

  1. Fill in the onTrashClicked function to increment the points when the event handler is called.
  2. Tie this event handler function to the Trash component so that points are incremented whenever a visible trash is clicked.

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