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Beach as Industry: Quast65's beach object tiles, coded as an industry for passenger production. For OpenTTD.

License: GNU General Public License v3.0

Python 100.00%
openttd newgrf

beach_ind's Introduction

Beaches as Industry

A bus arrives at a beach

Beaches which produce and accept passengers. These are adapted from Quast65's beach object tiles, which are highly recommended in addition to this set for decoration.

Generation and funding

  • Beaches come in four slope directions, in three variants each measuring either 1x2 or 1x3 tiles.
  • During map generation, beaches will only be created within 12 tiles of a town.
  • There is a NewGRF parameter to set how many beaches are generated (Few or Many).
  • The player can fund these industries anywhere for about the cost of a hotel in FIRS.

Cargo

  • The beaches produce and accept passengers in the same quantity as a FIRS hotel.
  • When FIRS is enabled, the beach also accepts sand (for beach renewal, although this isn't modeled)

Translations

  • French (DonaldDuck313)
  • Galician (pvillaverde)
  • German (WoelfiVW)
  • Spanish (pvillaverde)
  • Spanish (Mexican) (pvillaverde)
  • Swedish (DonaldDuck313)

Credits

  • Drawn by Quast65
  • Coded by 2TallTyler

beach_ind's People

Contributors

2talltyler avatar donaldduck313 avatar woelfivw avatar

Stargazers

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Watchers

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beach_ind's Issues

Industry probability is too high

The probability of generating a beach is extremely high: 200 out of a possible 255. When used with other industry sets, such as ITI, users report having too many Beaches.

Suggested fix:

  • Consult probabilities of other popular industry sets
    • Vanilla industries
    • OpenGFX+ Industries
    • FIRS
  • Adjust Beach probability to be more in line with these industry sets
  • Test with various industry sets
  • Adjust ITI probabilities to match if required (ITI is incompatible with other comprehensive sets and doesn't need to play nice with them, just add-ons like Beaches)

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