var rootQuadTree = new QuadTree(rect);
var qadTreeData = new QuadTreeData();
// 添加
rootQuadTree.Add(qadTreeData);
// 移除
QuadTree.Remove(qadTreeData);
// 更新
QuadTree.Update(qadTreeData, x, y);
// 线段检测
rootQuadTree.rayCast(rayStart, rayEnd, ref list);
// 圆检测
rootQuadTree.searchCircleArea(center, radius, ref list);
// 旋转矩形检测
rootQuadTree.searchRectArea(GetColliderRect(), GetAngel(), ref list);
// 扇形检测
rootQuadTree.searchSectorArea(arcCenter, t.normalized, (arcTheta * Mathf.Deg2Rad) / 2, arcRadius, ref list);
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View Code? Open in Web Editor NEWUnity Simple QuadTree