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Deprecated. See instead: https://github.com/5etools-mirror-2/5etools-mirror-2.github.io

Home Page: https://github.com/5etools-mirror-2/5etools-mirror-2.github.io

License: MIT License

JavaScript 89.42% HTML 6.19% SCSS 4.13% Dockerfile 0.01% CSS 0.02% Handlebars 0.23%

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5etools-mirror-1.github.io's Issues

Locking the initiative tracker clears Additional Column values

Is this a bug or a feature request: bug

Issue: In the initiative tracker when there are Additional Columns (AC, PP, etc) with values for Players, clicking the "Lock Tracker" button clears the values

Page(s) affected: DM Screen

Reproduction steps:

  1. Add initiative tracker to DM screen
  2. Add Player to Initiative tracker
  3. Add Additional Column (ex: Armor class)
  4. Set AC value for the player
  5. click "Lock Tracker"
    5.The value field for AC grays out and clears the value
    Expectation is the textfield grays out, but value is preserved

Additional information: This tool is awesome, thanks!!

Browser (Chromium, Firefox, Edge, etc): Chrome

Platform (Windows, iOS, Android, etc): only tested on Linux, Ubuntu

Download is missing sw-injector.js

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: Bug

Issue: Download is missing sw-injector.js, even though it's referenced

Page(s) affected: All

Reproduction steps:

  1. Download & unpack v1.167.8
  2. Watch the error.log of the server

Night Hag skills

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: bug

Issue: Night Hag skills

Page(s) affected: Night Hag

Reproduction steps:

Additional information: Minor thing, but four listed skills of night hag should be 1 higher (Deception +7, Insight +6, Perception +6, Stealth +6). Even though the night hag doesn't follow the standard calculation formula for skills for whatever reason, the monsters doesn't have to follow it.

Browser (Chromium, Firefox, Edge, etc):

Platform (Windows, iOS, Android, etc):

[Feature Request] Add `legacy` tag/label to legacy entry creatures

Is this a bug or a feature request

Feature Request

Are you willing to contribute to the feature

No, due to IRL commitments

Page(s) affected:

The entire bestiary

Additional information

The feature allows for the legacy tag/label to be added to the creatures in the bestiary that are marked as legacy in the original source. You can also add a legacy filter or toggle to show or hide creatures with the legacy tag/label.

Concepts (created using paint.net):
image
image
image

Of course, the tag/label background will be lighter than what is displayed, or to at least make the text appear better in contrast.

Browser (Chromium, Firefox, Edge, etc):

Edge

Platform (Windows, iOS, Android, etc):

Windows, but I use iOS too.

"Vanilla" definition shall be fixed on filters

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request:
Bug

Issue:
The current definition of vanilla is outdated.

Page(s) affected:
All pages with filters

Reproduction steps:
On filter modal, choose the "three dots" on source section(the first one), then choose 'Select "Vanilla" Sources'

Additional information:
Idk if I could just commit a change on a branch and ask for a merge.

Browser (Chromium, Firefox, Edge, etc):
Any

Platform (Windows, iOS, Android, etc):
Any

Migration to Mirror-2

Is this a bug or a feature request:
i have no clue

Issue:
we should be at version 1.199, it's still at version 1.197.4

Page(s) affected:
all

Reproduction steps:
uhm... check the updates?

Additional information:
honestly not sure what i should write here.

Browser (Chromium, Firefox, Edge, etc):
all

Platform (Windows, iOS, Android, etc):
all

Gods of the Yuan-Ti (VGtM) missing in Deities

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: Feature request?

Issue: The Gods listed in VGtM page Gods of the Yuan-Ti (https://5e.tools/book.html#vgm,0,gods%20of%20the%20yuan-ti,0) are missing in the Deities search

Page(s) affected: https://5e.tools/deities.html

Reproduction steps: Attempt to search for "Dendar" or "Merrshaulk" in the Deities page, and note that they are not listed.

Additional information:

Browser (Chromium, Firefox, Edge, etc): N/A (Firefox)

Platform (Windows, iOS, Android, etc): N/A (Windows)

Importing Large Amount of Entries causes "Out of Memory" error on browser.

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request:

Issue:
When importing large amounts of records the procedure will crash at some arbitrary point when it hits the browsers assigned max memory limitation.

Page(s) affected: All importing

Reproduction steps:
Using Spells as example

  1. Load chosen server and campaigin in Foundry VTT with 5etools active
  2. Open up importer in items
  3. Select Spells for 5etools data
  4. Select import
  5. Select all spells in new screen
  6. Select import

This should begin and at some point before the end the browser will hit it's allocated hard memory limit.

Additional information:

Browser (Chromium, Firefox, Edge, etc):
Chrome Version 112.0.5615.121 (Official Build) (64-bit)
Edge Version 112.0.1722.48 (Official build) (64-bit)

Platform (Windows, iOS, Android, etc):
Windows

Suggested Solution

This is likely the cause of a procedure that iterates through all records.
Considering the browser has hard limitations it would be better if the procedure was optomized to set an upper limit on memory load.

This can be accomplished by setting a limit on the number of active concurrent requests and then iterating through each record.

Bypasses for some creatures are not correct

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: feature

Issue: Gargoyle, Flesh Golem, Clay Golem (probably some others) are immuned to magical attacks but are not supposed to

Page(s) affected:

Reproduction steps: Import one of these creatures, open the Damage Immunities panel, Magical should be checked in the Physical Bypasses section

Additional information:

Browser (Chromium, Firefox, Edge, etc): Brave

Platform (Windows, iOS, Android, etc): Windows

iOS Webclip Dice Roller Position Cut Off

Due to the curved corners of newer iPhones (issue noticed on iPhone 15 Pro Max), the Dice Roller pop-up caret in the lower right corner is cut off when 5etools is added as a web clip.

This issue doesn't occur when 5etools is accessed in the browser due to the URL bar that fills the bottom of the screen.

To recreate:

  1. Open 5etools on Safari on an iPhone

  2. Press the "Share" button in the bottom, center of the screen to open the Share menu

  3. Select "Add to Home Screen"

  4. Open the web clip that is now saved to your Home Screen.

Suggested fix is to relocate the caret out of the corner.

image

Dockerfile in Releases failing to load php file

Steps to reproduce:

Based on that path and some details here: https://serverfault.com/questions/399310/php-extensions-no-debug-non-zts-xxxxxxxx it seems that perhaps there are some php modules missing from alpine/the docker image.

Initiative Tracker delete button does not always work with group-added creatures

Is this a bug or a feature request: Bug

Issue: Under certain circumstances, clicking on the delete icon (with no modifier key) at the end of a row in the Initiative Tracker has no effect. It seems to happen when multiple creatures are added in one go.

Page(s) affected: Initiative Tracker

Reproduction steps:

Case 1:

  1. On a blank Initiative Tracker, add several instances of a creature in one go (e.g. 3 Giant Flies)
  2. Edit the HP of the first one.
  3. Select the delete button for the first one. It is removed as expected.
  4. Select the delete button for any of the remaining monsters. Nothing happens.

Case 2:

  1. On a blank Initiative Tracker, add several instances of a creature in one go (e.g. 3 Giant Flies)
  2. Select the "Next turn" button
  3. Edit the HP of the first monster (now no longer the current one).
  4. Select the delete button for the first one. Nothing happens.
  5. Select the delete button for any of the remaining monsters. Nothing happens.

Additional information:

I think this bug may have been introduced with the new Initiative Tracker code from v1.182.0: I first tried these steps on a cached copy of an older version and could not reproduce the bug, but after refreshing the page the bug manifested.

SHIFT + the delete button works as expected to remove all instances of the selected creature.

As a workaround, refreshing the page can cause an inoperative delete button to work again. (But you lose your scroll position on other panels you might have on the DM screen.)

Browser (Chromium, Firefox, Edge, etc): Vivaldi (Chromium), Firefox

Platform (Windows, iOS, Android, etc): macOS

v1.151.1.zip download

I'm attempting to download the zip file on my Windows PC, but the download fails and claims that I Need Authorization

Syntax error with latest build

Is this a bug or a feature request: Bug

Issue: SyntaxError when attempting to build project

Page(s) affected: node/clean-jsons.js

Reproduction steps:
Download .tar.gz release of 1.170.0 on linux (debian) and attempt to build

Additional information: I might have set up npm wrong, but I couldn't figure out how.

> [email protected] build
> npm run clean-jsons && npm run gen && npm run build:css && npm run build:sw:prod


> [email protected] clean-jsons
> node node/clean-jsons.js

/home/<user>/dev/5e-tools-repo/5etools-mirror-1.github.io-1.170.0/js/utils.js:470
	getEntitySource (it) { return it.source || it.inherits?.source; },
	                                                       ^

SyntaxError: Unexpected token '.'
    at wrapSafe (internal/modules/cjs/loader.js:915:16)
    at Module._compile (internal/modules/cjs/loader.js:963:27)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1027:10)
    at Module.load (internal/modules/cjs/loader.js:863:32)
    at Function.Module._load (internal/modules/cjs/loader.js:708:14)
    at Module.require (internal/modules/cjs/loader.js:887:19)
    at require (internal/modules/cjs/helpers.js:74:18)
    at Object.<anonymous> (/home/<user>/dev/5e-tools-repo/5etools-mirror-1.github.io-1.170.0/node/clean-jsons.js:5:1)
    at Module._compile (internal/modules/cjs/loader.js:999:30)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1027:10)
npm ERR! code 1
npm ERR! path /home/<user>/dev/5e-tools-repo/5etools-mirror-1.github.io-1.170.0
npm ERR! command failed
npm ERR! command sh -c node node/clean-jsons.js

npm ERR! A complete log of this run can be found in:
npm ERR!     /home/<user>/.npm/_logs/2022-12-01T16_12_14_039Z-debug.log
npm ERR! code 1
npm ERR! path /home/<user>/dev/5e-tools-repo/5etools-mirror-1.github.io-1.170.0
npm ERR! command failed
npm ERR! command sh -c npm run clean-jsons && npm run gen && npm run build:css && npm run build:sw:prod

npm ERR! A complete log of this run can be found in:
npm ERR!     /home/<user>/.npm/_logs/2022-12-01T16_12_14_782Z-debug.log

Browser (Chromium, Firefox, Edge, etc): couldn't get to a browser

Platform (Windows, iOS, Android, etc): linux (debian)

Earth Tremor not listed by Tag

The spell Earth Tremor is not listed by the Components & Miscellaneous filter Difficult Terrain, despite creating difficult terrain as part of its description.

Bug: Whirlwyrm should be a modified Giant Crocodile, not Crocodile.

Is this a bug or a feature request: bug

Issue: whirlwyrm should copy data from "Giant Crocodile" (the CR5 critter), not from "Crocodile".
You can verify that here
Eh, the link does not seems to always take you to the right place, it's the "Whirlwyrm Attack" section of Chapter 9–Glorium: Heroes of the Day

Page(s) affected: bestiary.html#whirlwyrm_tofw (data/bestiary/bestiary-tofw.json file)

Fix: as simple as using "Giant Crocodile" instead of "Crocodile" in the "name" tag. The replaceTxt section can stay the same.

Tried to fix it myself but it's been a minute since I last used github. Sorry.

Initiative tracker doesn't connect/load

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: Bug

Issue: innittracker doesn't load

Page(s) affected: innittracker

Reproduction steps: Open innittracker on firefox or chrome, on linux. Try to connect to server.

Additional information: Using manjaro linux, latest version of firefox

Browser (Chromium, Firefox, Edge, etc): Firefox

Platform (Windows, iOS, Android, etc): Manjaro Linux

Here is the log from the browser console:
5e.tools innittracker errorlog.txt

Raising CR in for certain creatures deletes all creatures from encounter

Is this a bug or a feature request:
Bug

Issue:
Raising certain creatures over their original CR causes all creatures to be removed from the encounter

Page(s) affected:
Beastiary Encounter mode

Reproduction steps:
Add any creature, Add Guardian Naga to encounter, edit CR to be be 2+ over original CR

Additional information:
Same issue occurs for spirit Naga and bone variants

Browser (Chromium, Firefox, Edge, etc):
Chromium

Platform (Windows, iOS, Android, etc):
Desktop (chrome) & Android (chrome)

Creatures created from homebrew builder throw errors in DMScreen Init Tracker

  1. Created a custom creature from by editing an existing creature.
  2. Created an encounter with the custom creature
  3. Import encounter to an Initiative Tracker in DM Screen
  4. Javascript error
dmscreen-initiativetracker.js:1328:39

uncaught (in promise) TypeError: can't access property "dex", monster is undefined
    pRollInitiative https://5e.tools/js/dmscreen-initiativetracker.js:1328
    pConvertAndLoadBestiaryList https://5e.tools/js/dmscreen-initiativetracker.js:1482
    pConvertAndLoadBestiaryList https://5e.tools/js/dmscreen-initiativetracker.js:1481
{
	"name": "Sahuagin Guard",
	"source": "JonathansCustomHomebrews",
	"size": "M",
	"type": {
		"type": "humanoid",
		"tags": [
			"sahuagin"
		]
	},
	"alignment": [
		"L",
		"E"
	],
	"ac": [
		{
			"ac": 14,
			"from": [
				"natural armor"
			]
		}
	],
	"hp": {
		"formula": "6d8 + 6",
		"average": 33
	},
	"speed": {
		"walk": 30,
		"swim": 40
	},
	"str": 16,
	"dex": 12,
	"con": 12,
	"int": 12,
	"wis": 13,
	"cha": 9,
	"skill": {
		"perception": "+5"
	},
	"senses": [
		"darkvision 120 ft."
	],
	"passive": 15,
	"languages": [
		"Sahuagin"
	],
	"cr": "1",
	"trait": [
		{
			"name": "Blood Frenzy",
			"entries": [
				"The sahuagin guard has advantage on melee attack rolls against any creature that doesn't have all its hit points."
			]
		},
		{
			"name": "Limited Amphibiousness",
			"entries": [
				"The sahuagin guard can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
			]
		},
		{
			"name": "Shark Telepathy",
			"entries": [
				"The sahuagin guard can magically command any shark within 120 feet of it, using a limited telepathy."
			]
		}
	],
	"action": [
		{
			"name": "Multiattack",
			"entries": [
				"The sahuagin guard makes three attacks with its spear, or one attack with its bite and two with its claws."
			]
		},
		{
			"name": "Spear",
			"entries": [
				"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 7 ({@damage 1d8 + 3}) piercing damage if used with two hands to make a melee attack."
			]
		},
		{
			"name": "Bite",
			"entries": [
				"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage."
			]
		},
		{
			"name": "Claws",
			"entries": [
				"{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
			]
		}
	],
	"senseTags": [
		"SD"
	],
	"actionTags": [
		"Multiattack"
	],
	"languageTags": [
		"OTH"
	],
	"damageTags": [
		"P",
		"S"
	],
	"miscTags": [
		"RW",
		"MW",
		"THW"
	],
	"hasFluff": true,
	"tokenUrl": "https://5e.tools/img/GoS/Sahuagin Champion.png",
	"environment": [
		"coastal",
		"underwater"
	]
}

Add Book View to Magic Items

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request:

Feature request.

Issue:

Consider adding the ability to display Magic Items in "Book View" similar to spells, complete with the ability to copy and export the selected items as markdown

Race page purges homebrew content

Is this a bug or a feature request: bug

Issue: Races page purges homebrew data

Page(s) affected: Races

Reproduction steps: download all necessary packages -> run powershell script to boot up the webserver -> go to books -> open up the homebrew screen and click "add all" -> go to races page. It should say "Error while loading homebrew! Purged homebrew data. (See the log for more information.)"

Additional information: I would provide the log if I knew where to find it

Browser (Chromium, Firefox, Edge, etc): opera GX

Platform (Windows, iOS, Android, etc): windows

[Feature Request] Monster sounds

If you can't (or just don't want to) I understand, but I think the next cool thing will be monster sounds. "Monks Sound Enhancement" which plays an NPC sound when it is their turn in battle adds a lot and I feel it will become standard in the near future. Just like associating an image and a token to a creature, tie a small .ogg file that can be imported as well. I am sure there will be a lot of arguments on what a blue dragon roar sounds like versus a black dragon, but that will be part of the fun. Maybe down the road, it will be tied to conditions, like if it's below half health it makes another sound or a different sound on death.

I started tying sounds to creatures in my game that are used often, mostly beasts, bandits, pirates, and cultists. There are a lot of open source sounds from old video games and just free sounds. but, listening to them, converting, uploading, and tying it to the creature is a lengthy process to do once. If I need to reimport I would need to do it all over again. I love your tool, makes the process so easy, and it looks like you already have a way to tie sound to a creature with the "How to pronounce the creature name" option. If you keep the standard the same as with an image I am sure Foundry and other modules (like Monks) will follow a simple format.

Importing encounters in initiative tracker removes additional columns

Is this a bug or a feature request: bug

Issue: Importing encounters in initiative tracker removes additional columns

Page(s) affected: Initiative tracker on DMs screen

Reproduction steps:

  1. Create an encounter
  2. Add initiative tracker on DM screen
  3. Add an additional column via settings (e.g. AC)
  4. Import the encounter
  5. The additional column is removed

Bestiary ability score filter not working

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: Bug

Issue: When sorting the Bestiary by ability scores, it displays no items.

Page(s) affected: Bestiary

Reproduction steps: Go to beastiary and enter filters, add any ability scores, no creatures will display.

Additional information:

Browser (Chromium, Firefox, Edge, etc): Firefox and Chrome tested.

Platform (Windows, iOS, Android, etc): Windows tested.

Class feature Sorcerous Versatility has wrong link to cleric spell list

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: Bug

Issue: In class feature "Sorcerous Versatility|Sorcerer||4|TCE" the link to the cantrips go to the cleric spell list, but should link to the sorcerer list.

Page(s) affected: https://5e.tools/classes.html#sorcerer_phb,state:feature=s3-1

Reproduction steps: Open https://5e.tools/classes.html#sorcerer_phb,state:feature=s3-1 and click sorcerer spell list

Additional information:

Browser (Chromium, Firefox, Edge, etc): All

Platform (Windows, iOS, Android, etc): All

Dice rollel links in RPG cards content

Is this a bug or a feature request: feature / improvement

Issue: When you export JSON for RPG Cards Builder, dice stats in the creature actions section are exported with HTML <span> tag for dice roller. This makes the content less readable when you want to make some changes in beast description etc.

Page(s) affected: RPG Cards JSON Builder (makecards.html)

Reproduction steps:

  1. Go to https://5e.tools/makecards.html
  2. Add creature -> Acolyte
  3. Export JSON
  4. Go to https://crobi.github.io/rpg-cards/generator/generate.html
  5. Load from file
  6. See Contents textarea containing:
description | Club | <i>Melee Weapon Attack:</i> <span class="roller render-roller" title="Click to roll. SHIFT to roll with advantage, CTRL to roll with disadvantage."  onmousedown="event.preventDefault()" data-packed-dice='{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;displayText&quot;:&quot;+2&quot;,&quot;toRoll&quot;:&quot;1d20+2&quot;,&quot;subType&quot;:&quot;d20&quot;,&quot;d20mod&quot;:&quot;+2&quot;,&quot;context&quot;:{&quot;type&quot;:&quot;hit&quot;}}' >+2</span> to hit, reach 5 ft., one target. <i>Hit:</i> 2 (<span class="roller render-roller" title="Click to roll. SHIFT to roll a critical hit, CTRL to half damage (rounding down)."  onmousedown="event.preventDefault()" data-packed-dice='{&quot;type&quot;:&quot;dice&quot;,&quot;rollable&quot;:true,&quot;toRoll&quot;:&quot;1d4&quot;,&quot;subType&quot;:&quot;damage&quot;}' >1d4</span>) bludgeoning damage.

Without <span> elements for dice roller (that are not useful here anyway), this text would be just:

description | Club | <i>Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) bludgeoning damage.

Additional information:

I'm happy to make this change and submit a PR, just give me a green light to do so.

Also, I was not 100% sure that this is a valid repo for submitting issues/PRs for 5e.tools because of the name ("mirror-1"), but I did not find any else.

Recipies: Can not change Servings

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request: Bug

Issue: Can not change Servings in the Recipies Tab

Page(s) affected: Recipies

Reproduction steps: Within the Recipies Tab, switching Serving size does not change ingredient amounts, however the link does change

Additional information:

Browser (Chromium, Firefox, Edge, etc): Brave (Chromium Based)

Platform (Windows, iOS, Android, etc): Windows

.zip for 1.143.0 appears damaged

Please fill out as much of this template as possible/is applicable.

Is this a bug or a feature request:

Bug

Issue:

I am attempting to download 5etools 1.143.0 from this github so that I can host it locally for myself. I download 1.143.0 (it takes quite a bit) and when opening the zip file, WinRAR gave me an error message:

image

Now, WinRAR has a built-in repair archive feature; which allowed me to extract the files. But when running the site with devd, there is no formatting and most of the data is still missing.

Page(s) affected:

https://github.com/5etools-mirror-1/5etools-mirror-1.github.io/releases/tag/v1.143.0

Reproduction steps:

  1. Download the source code from the link above (.zip)
  2. Attempt to open the zip file with WinRAR

Additional information:

Other zip files I've downloaded from completely different places still open fine.
From what a quick google search told me, an unexpected end of archive error message is probably because the files are damaged somehow, either from an error while compressing on your end, or an error downloading on my end.
Downloading on Microsoft Edge still produced the same error.

Browser (Chromium, Firefox, Edge, etc):

Google Chrome
Microsoft Edge

Platform (Windows, iOS, Android, etc):

Windows 10

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