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View Code? Open in Web Editor NEWME Greater Accumulation Cells - For when kilobytes just won't do.
Home Page: https://www.curseforge.com/minecraft/mc-mods/mega-cells
License: GNU Lesser General Public License v3.0
ME Greater Accumulation Cells - For when kilobytes just won't do.
Home Page: https://www.curseforge.com/minecraft/mc-mods/mega-cells
License: GNU Lesser General Public License v3.0
Its possible to rebase the providers pattern so that it works not only with processing patterns?
Currently (as far as I can tell), entities do not get irradiated solely through the carrying of a filled MEGA Radioactive Chemical Storage Cell, regardless of the amount or type of chemical inside (including radioactive chemicals).
Idea: At least for players, if a player has a MEGA Radioactive Chemical Storage Cell in their inventory, and that cell currently contains some radioactive chemical, and the player is not wearing a Hazmat Suit or equivalent, then the player is irradiated a small amount every second (or tick) based on the radioactive chemical the cell is currently holding and the amount of that chemical.
A full cell of nuclear waste should be enough to cause radiation poisoning within a couple of hours in a player's inventory (IGT or RTA, depending on how Mekanism calculates time), with multiple cells and more radioactive chemicals speeding that up.
If the cell or the drive the cell is in is somehow destroyed (burned, exploded, cactus, etc), it should instantly release radiation in an area proportional to the amount of radioactive material that was present in the cell or drive, similar to if a pipe or waste barrel that held radioactive material was broken.
Functions identically to the ME Interface from the base mod, except with 18 slots to send/receive items instead of just 9. This allows for slightly more compact setups and more efficient channel usage.
No such block currently exists in this mod, but the idea was brought up to match the ME Pattern Provider.
When trying to build, the textures are thrown to hell, as if they were not. Attempts to fix it, too, did not lead to anything, formed a blank texture. Is there a way to fix this?
Not sure if it's something to do with how you uplodaed it but even when I have 1.4.1 installed on the versions page in the curse forge launcher it shows that 1.3.1 is installed.
but 1.4.1 won't allow the client to launch when installed so unsure why. doesn't show up in log or create crash report
MC 1.19.2
Forge 43.1.38
Mega Cells 1.4.0 and 1.4.1
Howdy,
Creator and Dev. of Friends United. I am trying to update the mod from 1.3.1 which allows the pack to launch to all versions above. Each version above will not allow the pack to launch. The pack will go from the play button to just not appearing at all. If you downgrade to 1.3.1 the pack will work perfect.
ModPack : Friend United 2.2.1 https://www.curseforge.com/minecraft/modpacks/friends-united
Mod count 398
Minecraft 1.19.2
Forge 43.1.43
MEGA CELLS 1.3.1
Versions Tested 1.4.0 to 1.5.1
It does not generate a crash report because it doesn't necessarily crash. just not launch
I was just wondering if you'll ever make a fabric port. If not, do you mind if I give it a shot?
appliedenergistics2-fabric-12.8.4.jar crashes with latest megacells-fabric-1.5.1-1.19.2.jar
Sorry it needs to update again :( I feel ya though as I upkeep a modpack on 2 platforms. Crashes for sure server side but I am sure it would crash on load in SP.
Forge 43.1.43
Mod MEGACells-1.4.2-1.19.2 + appliedenergistics2-forge-12.8.3-beta
Hello. Asking for AE2 Things (Forge) support. It would be nice, because the cells are really MEGA, but the restriction on types is soo bad.
Also, if this cool mod is gonna be on Fabric. Can you add support for fabric version of AE2 Things?
(btw sorry for bad english)
This should be considered to allow for things like proper near-infinite capacity (max long items in one cell) and a custom block model LED for chests and drives.
A charger that function faster then the base ME charger. either by way of simply faster processing of the recipe or by charging multiple quarts at once like say a whole stack, while taking equivalent or more power.
I would love to have a tooltip that shows how much is stored in the bulk storage cells.
Additionally it would be awesome to see how much can be stored in those cells to be able to compare them to other storage options.
Thank you for your work!
Hello,
I am writing to report an error that I have encountered while using your mod "MEGA Cells" in Minecraft. The error message I received is as follows:
"net.minecraftforge.fml.ModLoadingException: MEGA Cells (megacells) encountered an error during the done event phase"
"java.lang.IllegalStateException: Render layers can only be set during client loading! This might ideally be done from FMLClientSetupEvent."
This error occurred when I was rendering the overlay in the game. I have attached the Minecraft crash report for your reference.
I would greatly appreciate it if you could investigate this issue and provide a solution as soon as possible. I have been really enjoying using your mod, and I hope that this problem can be resolved so I can continue to use it.
Thank you for your time and efforts.
I would like to add that this error occurred when I was trying to start the mod using the Dark-Everywhere v1.3.9🌙 texture pack, and I have tested it on a clean installation of minecraft,
"I also wanted to note that this texture pack uses a GLSL shader system to color the text of container titles, so this error may be related to how the mod interacts with the shader system."
Sincerely,
[Victor Matos ]
Currently there is an ME chest in AE which is perfect for disks with multiple types. I would love to see an ME Drawer added to work as an alternative to the chest. This would be perfect for Bulk Item Cells since they can only store a single item so it could allow both hoppering into and out of.
When trying to remove the storage component frome a Mega storage cell, i just recieved the housing.
MEGA Cells 1.5.3
appliedenergistics2-forge-12.8.3-beta
megacells-forge-1.5.1-1.19.2
c:iron_ingots
c:copper_ingots
Blocks affected:
MEGA Crafting Unit
Items affected:
MEGA Fluid Cell Housing
MEGA Item Cell Housing
All storage cells except MEGA Bulk Item Storage Cell
Suggested solutions:
Currently, in spite of all the balancing attempts made towards the Radioactive Chemical Cell, one thing that the cell is still currently unable to do is allow its contents to decay naturally when inside of a chest or drive.
So far I'm unsure of whether or not this is even feasible within the current AE2 framework, and solutions such as querying all connected chests and drives are likely to be too horribly inefficient to even consider.
I cant find any Documentation on that topic anywhere
The cell says its not partitioned and I cannot put items in it
https://gist.github.com/601ef82862e57cd11ead46101e5addb1
Got this after installing the mod and loading an existing world. Using megacells-forge-2.0.0-beta.7-1.19.2
Currently, when both MEGA Cells and AE2 Things are installed, AE2 Things provides ME DISK Drives which can store up to between 1,000 and 256,000 items, whatever that's 256,000 stone or 256,000 different enchanted books, gear items, Apotheosis gems, or other unique items.
However, MEGA Cells adds bigger cells that can store items, fluids, and chemicals, why not bigger ME DISK Drives (up to 256M)?
Furthermore, Refined Storage + Extra Disks has equivalent disk drives up to 256M items, along with a billion-item storage disk and a storage disk with no item or type limits. Neither are required for this integration, but they would be nice.
I might be doing something wrong, but I have a 256m item drive, and I only have about 1,000 to 2,000 items in my system and the drive is already like half full? Is that right? I feel like these drives should be storing MILLIONS of items, not like 1-5 thousand.
I tried to use radioactive cell, but it doesn't work.
A superficial code inspect give me a hypothesis
MEGAChemicalCell
implementation is kinda different from MEGARadioactiveCell
one.
I think that it should be the same, with inverted filter, AIR?
Consequence of using the Fabric version of the mod to provide common datagen rather than Forge, will require a fix.
I think there's a missing check as to whether the mod should register the mana cells. No Botania in this instance. I'll add Botania to see if it fixes it.
originally reported here:
FTBTeam/FTB-Modpack-Issues#3027
Basically it always shows as pointing north despite the actual rotation.
MC 1.19.2
Forge 43.2.6
megacells-forge-2.0.0-beta.8-1.19.2
When I put the MEGA Bulk Item Storage Cell in the ME Drive after marking the items and installing the Compression Card in Cell Workbench, there is a high probability that it will crash.
I have the MEGA Decompression Module installed in my AE network.
The items I mark are: Redstone, Flint, Iron Ingot, Copper Ingot, Zinc Ingot (Create), Glowstone Dust, Nether Quartz, Gold Ingot. All have Compression Card installed.
(Machine Translation)
Forge version: 43.2.21
Mod version: megacells-forge-2.0.0-1.19.2
Game version:1.19.2
Crash report and log:
latest.log
crash-2023-07-23_11.43.01-server.txt
Compressed, block-form items are unpacked when player manually requests it, but cannot be requested when auto crafting plan tries to use it, and will cause missing item error without actually showing what is missing.
`{
"itemGroup.megacells": "MEGA CELLS",
"item.megacells.mega_item_cell_housing": "Корпус для предметной ячейки",
"item.megacells.mega_fluid_cell_housing": "Корпус для жидкостной ячейки",
"item.megacells.mega_chemical_cell_housing": "Корпус для химической ячейки",
"block.megacells.mega_crafting_unit": "Блок создания",
"item.megacells.cell_component_1m": "1M Компонент хранения",
"item.megacells.cell_component_4m": "4M Компонент хранения",
"item.megacells.cell_component_16m": "16M Компонент хранения",
"item.megacells.cell_component_64m": "64M Компонент хранения",
"item.megacells.cell_component_256m": "256M Компонент хранения",
"item.megacells.item_storage_cell_1m": "1M Предметная ячейка хранения",
"item.megacells.item_storage_cell_4m": "4M Предметная ячейка хранения",
"item.megacells.item_storage_cell_16m": "16M Предметная ячейка хранения",
"item.megacells.item_storage_cell_64m": "64M Предметная ячейка хранения",
"item.megacells.item_storage_cell_256m": "256M Предметная ячейка хранения",
"item.megacells.fluid_storage_cell_1m": "1M Жидкостная ячейка хранения",
"item.megacells.fluid_storage_cell_4m": "4M Жидкостная ячейка хранения",
"item.megacells.fluid_storage_cell_16m": "16M Жидкостная ячейка хранения",
"item.megacells.fluid_storage_cell_64m": "64M Жидкостная ячейка хранения",
"item.megacells.fluid_storage_cell_256m": "256M Жидкостная ячейка хранения",
"item.megacells.chemical_storage_cell_1m": "1M Химическая ячейка хранения",
"item.megacells.chemical_storage_cell_4m": "4M Химическая ячейка хранения",
"item.megacells.chemical_storage_cell_16m": "16M Химическая ячейка хранения",
"item.megacells.chemical_storage_cell_64m": "64M Химическая ячейка хранения",
"item.megacells.chemical_storage_cell_256m": "256M Химическая ячейка хранения",
"item.megacells.bulk_cell_component": "Комонент для массового хранения",
"item.megacells.bulk_item_cell": "Ячейка для для массового хранения",
"item.megacells.radioactive_cell_component": "Компонент радиоактивного хранилища",
"item.megacells.radioactive_chemical_cell": "Радиоактивных ячейка хранения",
"item.megacells.portable_item_cell_1m": "1M Переносная предметная ячейка",
"item.megacells.portable_item_cell_4m": "4M Переносная предметная ячейка",
"item.megacells.portable_item_cell_16m": "16M Переносная предметная ячейка",
"item.megacells.portable_item_cell_64m": "64M Переносная предметная ячейка",
"item.megacells.portable_item_cell_256m": "256M Переносная предметная ячейка",
"item.megacells.portable_fluid_cell_1m": "1M Переносная жидкостная ячейка",
"item.megacells.portable_fluid_cell_4m": "4M Переносная жидкостная ячейка",
"item.megacells.portable_fluid_cell_16m": "16M Переносная жидкостная ячейка",
"item.megacells.portable_fluid_cell_64m": "64M Переносная жидкостная ячейка",
"item.megacells.portable_fluid_cell_256m": "256M Переносная жидкостная ячейка",
"item.megacells.portable_chemical_cell_1m": "1M Переносная химическая ячейка",
"item.megacells.portable_chemical_cell_4m": "4M Переносная химическая ячейка",
"item.megacells.portable_chemical_cell_16m": "16M Переносная химическая ячейка",
"item.megacells.portable_chemical_cell_64m": "64M Переносная химическая ячейка",
"item.megacells.portable_chemical_cell_256m": "256M Переносная химическая ячейка",
"block.megacells.mega_energy_cell": "Сверхплотный энергетический элемент",
"item.megacells.greater_energy_card": "Большая энергетическая карта",
"block.megacells.1m_crafting_storage": "Хранилище для изготовления на 1M",
"block.megacells.4m_crafting_storage": "Хранилище для изготовления на 4M",
"block.megacells.16m_crafting_storage": "Хранилище для изготовления на 16M",
"block.megacells.64m_crafting_storage": "Хранилище для изготовления на 64M",
"block.megacells.256m_crafting_storage": "Хранилище для изготовления на 256M",
"block.megacells.mega_crafting_accelerator": "Блок создания",
"block.megacells.mega_crafting_monitor": "Монитор создания"
}
`
Currently in 1.19.2, items which can be compressed but not de-compressed, such as melon slices, amethyst shards, clay balls, and magma cream won't be compressed into blocks when added to a bulk cell with compression enabled. Additionally, they cannot be inserted into a bulk cell for the compressed blocks either.
It would be convenient to change this behavior in 1.19.2+ so that compression may work regardless if the block can be readily decompressed, as decompression is usually handled via either the dedicated module for it or by other crafting/processing means.
-- Head --
Thread: main
Stacktrace:
at ninety.megacells.block.MEGAEnergyCellBlock.(MEGAEnergyCellBlock.java:6) ~[megacells-1.3.1-1.19.2.jar%23207!/:1.3.1-1.19.2] {re:classloading}
-- MOD megacells --
Details:
Caused by 0: java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:79) ~[?:?] {}
at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?] {}
at java.lang.reflect.Constructor.newInstance(Constructor.java:483) ~[?:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:68) ~[javafmllanguage-1.19.2-43.1.25.jar%23280!/:?] {}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10(ModContainer.java:121) ~[fmlcore-1.19.2-43.1.25.jar%23279!/:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:computing_frames}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:computing_frames}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {}
Mod File: /home/mcmod/mc/mods/megacells-1.3.1-1.19.2.jar
Failure message: MEGA Cells (megacells) has failed to load correctly
java.lang.reflect.InvocationTargetException: null
Mod Version: 1.3.0-1.19.2
Mod Issue URL: https://github.com/62832/MEGACells/issues
Exception message: java.lang.NoSuchMethodError: appeng.block.networking.EnergyCellBlock: method 'void <init>()' not found
Stacktrace:
at ninety.megacells.block.MEGAEnergyCellBlock.(MEGAEnergyCellBlock.java:6) ~[megacells-1.3.1-1.19.2.jar%23207!/:1.3.1-1.19.2] {re:classloading}
at ninety.megacells.block.MEGABlocks.block(MEGABlocks.java:68) ~[megacells-1.3.1-1.19.2.jar%23207!/:1.3.1-1.19.2] {re:classloading}
at ninety.megacells.block.MEGABlocks.(MEGABlocks.java:45) ~[megacells-1.3.1-1.19.2.jar%23207!/:1.3.1-1.19.2] {re:classloading}
at ninety.megacells.MEGACells.(MEGACells.java:42) ~[megacells-1.3.1-1.19.2.jar%23207!/:1.3.1-1.19.2] {re:classloading}
at jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:67) ~[?:?] {}
at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?] {}
at java.lang.reflect.Constructor.newInstance(Constructor.java:483) ~[?:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:68) ~[javafmllanguage-1.19.2-43.1.25.jar%23280!/:?] {}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$10(ModContainer.java:121) ~[fmlcore-1.19.2-43.1.25.jar%23279!/:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:computing_frames}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:computing_frames}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {}
update von 10/9/2022
appliedenergistics2-forge-12.8.0-beta.jar
Hi,
i created a issue on the other mod, because the error message says that AEAdditions produces the error. But this error appear only after upgrading from MEGACells 1.2.1 to 1.3.0
Here is the link to the other issue with all details.
Maybe you can have a look too.
Hello
Will MEGA version 2.0.0 be available for version 1.18.2?
Thank you for your reply.
It only gives the Housing but not the component
Running MEGA version 1.5.3
it stays at 100% while loading the world
latest.log
Mark mod as Beta instead of Release when dependent of beta builds of AE2.
This to prevent us from installing latest release of this mod and getting a beta build of AE2 unknowingly.
Its the latest release version
I moved all my cobblestone to a bulk item disk with compression enabled.
It is compressing all stages and I am able to extract a stack of usual cobblestone manually, even though the terminal tells me, that only 5 are available.
Problems occur, when you try to autocraft something, that needs cobblestone.
I can't order this craft, because of partially missing ingredients, but they are not indicated. (All other items are in stock and craft works, when supply cobblestone on a different way)
MC 1.19.2
Forge 43.2.11
MEGACells 1.5.2
crash log: https://paste.ee/p/rxJk9
latest log: https://paste.ee/p/h6ljO
There seems to be some sort of inconsistency with the server having the same version of the mod as the client.
Even without me changing, or updating the file on the server/client, sometimes I have to re-upload my client version to the server so I can get back in after I reboot server.
Is the server itself adding some sort of disk that the client doesn't always have, or is this merely a fluke with some other details that is going on?
The only thing I found remotely close to it was this:
[09:22:32] [Render thread/INFO]: Registry minecraft:menu: Found a missing id from the world megacells:portable_chemical_cell
[09:22:33] [Render thread/ERROR]: Missing registry data for impl connection: minecraft:menu: megacells:portable_chemical_cell
It's almost like the megacells sometimes isn't creating the megacells:portable_chemical_cell?
Hey, great mod, i just got a small suggestion.
I'm just starting out with the bulk item storage cells and i would love to have some kind of bulk storage monitor, which shows what my bulk storage cells are holding, maybe add functionality to easily partition them. An option for the easier partitioning would be to show all items in your system that are currently not stored in bulk storage sorted by the current amount.
Thank you for your work!
chemical cells from applied mekanistics are listed as item.megacells.portable_chemical_cell
Same thing with radioactive cells and non portable versions
Can you add MEGA cells for mana if you have applied botanics installed?
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