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7th Cavalry Community Addon is a mod adding new units, vehicles, groups, markers and objects to Arma 3 tailored to fitt the 7th Cavalry Gaming community.

Home Page: https://7cav.us

C++ 59.51% Python 12.93% SQF 5.33% Pawn 21.78% PowerShell 0.36% Shell 0.10%
arma3 mod pbo realism sqf

7cavaddon's People

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adamwaldie avatar andreasbrostrom avatar davidcit646 avatar ophyzarr avatar pool011 avatar raynord avatar robot-panda15 avatar vinoetcaseus avatar whitsel avatar zarenx avatar

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7cavaddon's Issues

Cav UH-60 Variants missing Passenger Left/Right 1 and 2 Options

UH-60 variant is missing 4 slots. The Passenger Left Bench 1, Passenger Left Bench 2, Passenger Right Bench 1, and Passenger Right Bench 2. These are the positions that are the outward-most seats that allow you to shoot your gun from the side of the helicopter. Without these, we are limited to only 8 seats per bird, making them ineffective for use.

Change Apollo Team Members to have similar fire team roles

Apollo Team Composition:
Apollo Team Leader (Apollo-1)
Apollo Grenadier
Apollo Machine Gunner
Apollo Team Leader
Apollo Grenadier
Apollo Machine Gunner

-It's still one team, but they can separate as needed into two smaller teams.

Rework moduels

Rework the company vehicle and moduel structure.

possible:

  • Alpha (base)
  • Alpha_Buffalo
  • Charlie (base)
  • Charlie_Bandit
  • Charkir_Misfit

The base moduel contain the base classes and basic unit classes (rifleman team leaders etc.) For named moduels the units are inheriting from the Base but rename the soldier class. This section also handle each squad. placement.

The moduel also handle group specific vehicles.

Classnames to add

Charlie Weapons Loadouts

  • Cav_B_C_MMGTeamLead_F
  • Cav_B_C_MMGGunner_F
  • Cav_B_C_MMGAssistant_F
  • Cav_B_C_SLMTeamLead_F
  • Cav_B_C_SLMGunner_F
  • Cav_B_C_SLMAmmoBearer_F

Bravo Cav Scouts

  • Cav_B_B_Driver_F
  • Cav_B_B_Gunner_F
  • Cav_B_B_Scout_PlatoonLeader_F
  • Cav_B_B_Scout_PlatoonSergeant_F
  • Cav_B_B_Scout_SquadLead_F
  • Cav_B_B_Scout_AutomaticRifleman_F
  • Cav_B_B_Scout_Grenadier_F
  • Cav_B_B_Scout_CombatLifeSaver_F

Name Changes

  • Cav_B_B_Scout_Driver_F name changed from Driver to Scout Driver
  • Cav_B_B_Scout_Gunner_F name changed from Gunner to Scout Gunner

Add Textures

Looking to have the following textures added for use in mission making. Would be nice to have objects already prepared in EDEN with them loaded but I'm not sure how to do that.

https://drive.google.com/file/d/1N7LTs_ir9h6hraG4lYDAlDinM7Au6s3m/view?usp=sharing

I have included the Memorial for CPL.Britton, as well as some vehicle numbering and identification marks. There are scaled-down versions of what is already in the addon to make them able to be placed on a vehicle. There are also numbers for range numbering for use in training

Make Lancer Legacy

I suggest the following feature:
Make Lancer units legacy for future PvP use

Dynamic Objectives - Common

Structure:

  • Expandable scroll wheel menu from bootcamp

Common Functions:

  • DisableAI Toggle ("Pause" Mission to analyze tactical situation)
  • All AI regardless of side
  • Alert/play sound
  • Heal all blufor
  • Toggle blufor invincibility

Complete Company Compositions/Template

While rebuilding the units on the A Co training maps, I had to spend a great deal of time filling in init and description fields manually, since CfgGroups doesn't support them and the compositions didn't have all units. It would be great if we had a master composition for each company that held all the slots we could ever need for that company. Here's the composition from my Alpha Co template.
All_Units_Alpha_Company.zip

If compositions don't meet our requirements, a template mission with all of our units certainly would. Mission makers could just copy the units they want and paste them into their mission.

Current 7Cav UH-60M under Alpha Vehicles

7Cav UH-60M has doors. These cause a sound bug from time to time that distracts the pilots. Lindsey is requesting the UH-60M without doors (this version can be found under the USArmy-D).

Remove USAF Dependency

It's getting nuked in the mod update this month, so we need to remove whatever dependency it has.

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