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A random map generator for Doom (community maintenance repo)

Home Page: http://oblige.sourceforge.net/

License: Other

Makefile 0.17% C++ 31.49% C 10.95% Lua 56.33% HTML 0.15% CSS 0.86% Shell 0.05%

oblige's Introduction

OBLIGE 7.70

by Andrew Apted.

INTRODUCTION

OBLIGE is a random level generator for the classic FPS 'DOOM'. The goal is to produce good levels which are fun to play.

Features of OBLIGE include:

  • high quality levels, e.g. outdoor areas and caves!
  • easy to use GUI interface (no messing with command lines)
  • built-in node builder, so the levels are ready to play
  • uses the LUA scripting language for easy customisation

QUICK START GUIDE

First, unpack the zip somewhere (e.g. My Documents). Make sure it is extracted with folders, and also make sure the OBLIGE.EXE file gets extracted too (at least one person had a problem where Microsoft Windows would skip the EXE, and he had to change something in the control panels to get it extracted properly).

Double click on the OBLIGE icon to run it. Select the game in the top left panel, and any other options which take your fancy. Then click the BUILD button in the bottom left panel, and enter an output filename, for example "TEST" (without the quotes).

OBLIGE will then build all the maps, showing a blueprint of each one as it goes, and if everything goes smoothly the output file (e.g. "TEST.WAD") will be created at the end. Then you can play it using the normal method for playing mods with that game (e.g. for DOOM source ports: dragging-n-dropping the WAD file onto the source port's EXE is usually enough).

About This Repository

This is a fan-mantained repository for Oblige, now that Andrew has stepped down from developing it. Please see the CONTRIBUTING file for details on helping to maintain Oblige into the future.

oblige's People

Contributors

andwj avatar caligari87 avatar simon-v avatar 7dog123 avatar

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