Various scripts to make the life of texture artists less miserable.
GLideN64's new accurate texture coordinates may require HD textures to be shifted. The shift tends to be 0.5x the upscale ratio to the left and upwards. The script should work for any textures that do not require mirroring. To use it, put HD textures into a folder named HD and SD textures of the same name into a folder named SD. SD equivalents are needed to calculate the upscale ratio. The script also requires ImageMagick to run, which needs to be extracted into the same folder as the script.
Scripts for combining and splitting textures using Bighead's Custom Texture Tool.
Due to GLideN64's cache format lacking the texture format and size information, cache extracts done via gliden64-cache-extract default to #3#0. The new cache format will require the texture format and size to be accurate. Place the scripts inside the hires_texture folder and run them via Right Click -> Run with PowerShell to fix all texture names that are part of the script. Renaming is done recursively and quite slow but can be sped up by decreasing the number of directories it has to parse.
Rename scripts to port textures from one platform to another.