###Store SH coefficients to volume textures for Unity 5.3
This project shows a demo which stores SH coefficients to three 32bit volume textures. It enables vertex and pixel shaders to interpolate SH coefficients instead of using CPU. For a object, using world positions in shaders to interpolate SH coefficients is more accurate that using the object position.
An example to show the difference is shown below:

###How to use:
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Bake light probes for a scene.
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Add "CreateLightVolume" script.
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Include "VolumeSH.cginc" in a shader.
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Call "VolumeSH12Order" function to interpolate SH by passing world-space normal and position.