BeardScript/RogueVehicleTemplate

A basic template of a vehicle scene in Rogue Engine.

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README

This is a basic car template project for Rogue Engine using Rapier Physics.

  • This template can be installed in your project directly from the Editor's Marketplace (vehicle-template)

  • It includes a scene with a few colliders, a car ready to drive and a CarFollowCamera component.

  • The car is simply an as-is instance of the prefab included with the Rogue Rapier package.

  • CarFollowCamera was generated in one try using co-pilot with Rogue Engine's MCP.

Instructions

  • Clone this repo.

  • Open the project folder in Rogue Engine.

  • Hit Play and drive!

  • Click on the Main Camera and adjust the settings in the Component's inspector to your liking.

If you click on the car, in the inspector you'll find:

  • A RapierRaycastVehicleController component with property controls where you can adjust the settings of the engine, gear box, etc.

  • Four WheelInfo components with property controls to adjust the grip, breaks slip, etc, for each wheel.

Assets

The Vehicle model is provided by quaternius.com.

He provides CC0 assets for everyone. Give him some love, donate, subscribe to his Patreon if you can! ❤️

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Contributors

BeardScript

Issues