Test it here.
A small tiny game created for the course API for the WEB at the university of Metropolia.
In this collaborative game, the goal is to move your player in order to eat a red dot before the other players.
This game is a serverless application, I mean that I did not build any server to make it works.
It uses a ready made PB2 websocket server.
I am aware that this tiny game has a lot of security issues and that it's easy to cheat. But I repeat that the main goal of this application was to practice web sockets. And in the other hand it's nearly impossible to build such kind of serverless application in a secure way.