GENERAL
+2 food / +2 production from city centers up to 7 coast count as lakes vs 10
15 faith to start pantheon
CS start with military unit
Civilizations: America Settlers have 1 extra movement.
Arabia Camel archers changed "can move after attacking" to promotion and made it mounted unit.
Aztecs Floating gardens +10% food, +1 food from lakes, +1 food from lakes after researching civil service.
Babylon Free scientist at philosophy Bowman down to 6 melee strength
Byzantium Free shrine in capital
Carthage Elephant is no longer more expensive
Celts: Improved forests also count now
Denmark Free landing party promotion for all melee ships
Iroquois Longhouse keeps +10% production bonus
Japan +1 culture from fishing boats and atolls and +1 production in coastal cities.
Korea Down to +1 science per specialist
Mongolia Keshik removed "can move after attacking" and is now mounted unit
Polynesia +1 food in coastal cities
Rome
- 10% production when constructing buildings in capital.
Siam Resting point with CS increased by 10
Spain No longer gets gold for finding NW
Sweden Removed start bias Hakkapeliitta up to 5 movement
The Huns Horse archer now requires horses Battering ram gains 25% less experience from combat
Netherlands +1 happiness from each unique luxury
The Ottomans captures any water unit, +15% production towards siege units sipahi 160 production janissary 135 production
POLICIES Tradition finisher allows buying engineers
Liberty finisher also provides 33% production boost towards national wonders and +1 production in all cities
Honor opener +1 culture in capital
Warrior Code 4 units are maintenance free, great generals are earned 50% faster.
Discipline +1 happiness, +2 culture from garrisons.
Military caste +100% production when constructing courthouses, +3 production +3 Gold and +2 Food from Courthouses.
Professional Army +1 production from barracks, +2 production from armory, +1 happiness from walls, +2 happiness from castles.
Honor Finisher buy generals with faith, earn 50% strength as faith and 50% strength as gold.
Piety opener unlocks ancient era +1 faith +1 culture in capital no longer blocks rationalism
Organized religion +1 faith +1 culture from shrines and temples
mandate of heaven +1 faith in capital, -20% faith purchase discount
theocracy +33% gold from grand temple 1 gold per temple and shrine 2 gold per holy site
reformation choose additional enhancer belief when/after founding religion +1 happiness from temples
free religion 1 culture 1 faith in all cities 25% science from grand temples 1 science per holy site
piety complete free great prophet free garden in first 4 cities 2 culture 3 faith, 1 food and 1 production from holy sites. -25% faith cost of generating prophets
patronage complete +50% culture/food/happiness/faith fom city states.
Merchant Navy also +3 gold in coastal cities
Mercantilism +5/5/10/15% gold instead of +1 science per mint/market/bank/stock exchange
Commerce Complete also +1 science from trading posts
Rationalism opener +10% science when empire is happy
Swaped secularism and sovereignty
Humanism Great scientist is generated 25% faster
Rationalism finisher only 1 free tech
Universal suffrage -50% unhappiness from specialists
Free speech +1 culture from specialists
Democracy +1 Happiness from market/bank/stock exchange
Autocracy opener +10% strength for military units
Populism gold costs of purchasing units -25%
militarism +1 happiness from barrcacks/armory/military academy
autocracy complete +25% bonus for 50 turns.
order opener +2 happiness from monuments
socialism +2 food +2 gold +1 production + 1 science in all cities
order complete free engineer and scientist and empire enters golden age
BUILDINGS Stone Works removed plains restriction
Observatory +4 science from mountains, +1 science from tundras, 2 science base yield, no restriction to mountains
Windmill removed non-hill restriction
Hospital provides 6 food vs 5.
Medical Lab also 3 Food
WONDERS
Stonehenge 6 Faith
Statue of Zeus also +1 culture, +2 happiness and +2 production
Terracotta Army 4 culture, spawns 2 chariots
Petra no longer provides +1 gold from desert tiles.
Heroic Epic 3 culture
Grand Temple also spawns free missionary
National Treasury 6 gold base, +2 gold from each Trade Route
Angkor Wat +2 culture and faith, provides free university, has scientist slot
Himeji Castle also +15% strength for wounded units
Kremlin also Free Walls in all cities
Big Ben 6 base gold
Cristo Redentor also +4 Culture from Holy Sites
Pentagon spawns Great General and Great Generals provide double bonus.
CN Tower also +33% culture in all cities with broadcast tower
Hubble only 1 scientist.
UNITS
All Ranged siege but hwacha
- indirect fire
Work Boats down to 25 production
Worker down to 56 production
Chariots and all replacements but war elephant 9 ranged strength, 7 melee strength
Catapult 11 ranged strength, 125% bonus vs cities Ballista 14 ranged strength, 125% bonus vs cities
Galleass 4 movement base
Trebuchet 19 strength, 125% bonus vs cities
Frigate 4 movement, 21 strength, 24 ranged strength Ship of the line 3 movement, 24 strength, 27 ranged strength
Cannon 27 ranged strength, 125% bonus vs cities
Gatling Gun 27/27 and 2 range
Artillery requires 2 Iron, 21/28>19/33, 150% bonus vs cities.
Triplane 40/40
Infantry 65 Strength
Machine Gun 55/55 and 2 range
Landship 4 movement, 65 strength and +50% bonus vs land units
Marine 75 Strength
Fighter/Zero 50/50
Paratrooper Paradrop range increased to 10, no movement cost to pillage.
Tank 80 strength, +50% bonus vs land units Panzer 90 strength, +50% bonus vs land units
Anti tank gun +200% bonus vs tanks
Atomic bomb cannot be purchased down to 45 strength and removed evade, now counts as a regular bomber
Rocket artillery 80 ranged strength, 125% bonus vs cities
Nuclear missile cannot be purchased
Helicopter +200% strength vs armored units
Modern Armor 110 strength, +50% bonus vs land units
Great People 3 movement all.
TERRAIN Lakes +1 culture instead of 1 gold
NATURAL WONDERS Old Faithful 3 science, 3 happiness, 1 production, 1 food
El Dorado 5 culture, 5 gold, no longer provides 500 gold for free
Fountain of youth 4 happiness, 2 food
Grand mesa 2 food, 2 production, 3 gold
Mount fuji 2 happiness, 2 culture, 4 faith
Krakatoa 6 science, 2 food
Rock of gibraltar also +2 culture
Cerro de potosi 2 production, 8 gold
Crater 3 production, 3 gold, 3 science
Added bnw wonders mount kilimanjaro 3 food, 3 culture, 1 faith.
RESOURCES Sheep reduced probability
Deer increased probability
Bananas increased probability
Stone increased probability
Fish increased probability
Horses sparse major deposit reduced to 3 from 4
Iron increased probabability, minor deposits 1/2/3 -> 2/3/4
Coal major deposits 5/7/10->5/7/9, minor deposits 2/3/3->2/3/4
Aluminum minor deposits 2/3/3->2/3/4
Uranium major deposits 2/4/4->2/3/4, minor deposits 1/2/3->2/2/2
Luxuries base|improved Furs 2 gold| 1 gold 1 production
Cotton 1 gold 1 culture| 1 gold
Dyes 1 gold 1 culture| 2 gold
Gems 2 gold| 1 gold 1 production
Incense 1 gold 1 faith| 1 gold
Ivory 2 gold| 1 food 1 gold
Silk 1 gold 1 culture| 2 gold
Spices 1 gold 1 culture| 1 food 1 gold
Wine 1 culture 1 food| 1 gold
Sugar 1 gold 1 food| 2 gold
Marble 2 gold | 2 production
Pearls 2 gold | 1 culture
Whales 1 food 1 gold
Citrus 1 food 1 gold| 1 food 1 gold
Salt 1 food 1 gold | 1 gold 1 production
Truffles 2 gold | 1 gold 1 food
RUINS barbarian ruins replaced with gain scout ruins gold and map ruins are no longer random
IMPROVEMENTS All great improvements but citadel yield additional 1 food/1 production
Customs house 5 gold +3 on economics
Landmark
- 2 culture on radio
Manufactory
- 2 production on chemistry.
RELIGION
Ancestor worship also +1 faith from monuments
Dance of the aurora removed non-forest restriction.
Fertility rites +1 food in all cities
Goddess of Protection +50% strength for cities when attacking
Messenger of the gods also +1 faith from trade routes
Added BNW pantheons
Asceticism +1 production from shrines and +2 production from temples
Choral Music +3 culture from temples
Feed the World 1 food from shrines, 2 food from temples
Guruship +2 production +2 faith if city has specialist
Liturgical Drama +2 faith from amphitheaters
Religious Center +1 production, +1 culture, + 1 gold, +1 happiness from temples
Swords into ploughshares +10% food
Reliquary
- 2 culture, + 4 faith from holy sites.
UNIT PROMOTIONS Cover now requires 2nd tier promotion and is not available on ranged units
-----------------------------------------------UPDATES--------------------------------------------------------------------- 2% penalty on gold, production and combat strength for each point of unhappiness (capped at -40%) Added reformation beliefs and rearranged policies in piety tree. Changed defender of the faith and just war bonuses to 10%. Changed piety finisher bonus to holy sites. 2c3f1f1p -> 2c4f Himeji castle bonuses +15%/+15%->+10%/+10% Battering ram replaces catapults (huns still cannot build spearmen!) Maori warriors and jaguars correctly upgrade to spearmen Landmarks also provide +2 more culture on architecture. Utopia Project cost increased to 2000 production. guided missile cost reduced to 125.