EmperorPinguin/Ravbalance

Rebalance mod for unciv

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unciv-modunciv-mod-rulesets

README

GENERAL

+2 food / +2 production from city centers up to 7 coast count as lakes vs 10

15 faith to start pantheon

CS start with military unit

Civilizations: America Settlers have 1 extra movement.

Arabia Camel archers changed "can move after attacking" to promotion and made it mounted unit.

Aztecs Floating gardens +10% food, +1 food from lakes, +1 food from lakes after researching civil service.

Babylon Free scientist at philosophy Bowman down to 6 melee strength

Byzantium Free shrine in capital

Carthage Elephant is no longer more expensive

Celts: Improved forests also count now

Denmark Free landing party promotion for all melee ships

Iroquois Longhouse keeps +10% production bonus

Japan +1 culture from fishing boats and atolls and +1 production in coastal cities.

Korea Down to +1 science per specialist

Mongolia Keshik removed "can move after attacking" and is now mounted unit

Polynesia +1 food in coastal cities

Rome

  • 10% production when constructing buildings in capital.

Siam Resting point with CS increased by 10

Spain No longer gets gold for finding NW

Sweden Removed start bias Hakkapeliitta up to 5 movement

The Huns Horse archer now requires horses Battering ram gains 25% less experience from combat

Netherlands +1 happiness from each unique luxury

The Ottomans captures any water unit, +15% production towards siege units sipahi 160 production janissary 135 production

POLICIES Tradition finisher allows buying engineers

Liberty finisher also provides 33% production boost towards national wonders and +1 production in all cities

Honor opener +1 culture in capital

Warrior Code 4 units are maintenance free, great generals are earned 50% faster.

Discipline +1 happiness, +2 culture from garrisons.

Military caste +100% production when constructing courthouses, +3 production +3 Gold and +2 Food from Courthouses.

Professional Army +1 production from barracks, +2 production from armory, +1 happiness from walls, +2 happiness from castles.

Honor Finisher buy generals with faith, earn 50% strength as faith and 50% strength as gold.

Piety opener unlocks ancient era +1 faith +1 culture in capital no longer blocks rationalism

Organized religion +1 faith +1 culture from shrines and temples

mandate of heaven +1 faith in capital, -20% faith purchase discount

theocracy +33% gold from grand temple 1 gold per temple and shrine 2 gold per holy site

reformation choose additional enhancer belief when/after founding religion +1 happiness from temples

free religion 1 culture 1 faith in all cities 25% science from grand temples 1 science per holy site

piety complete free great prophet free garden in first 4 cities 2 culture 3 faith, 1 food and 1 production from holy sites. -25% faith cost of generating prophets

patronage complete +50% culture/food/happiness/faith fom city states.

Merchant Navy also +3 gold in coastal cities

Mercantilism +5/5/10/15% gold instead of +1 science per mint/market/bank/stock exchange

Commerce Complete also +1 science from trading posts

Rationalism opener +10% science when empire is happy

Swaped secularism and sovereignty

Humanism Great scientist is generated 25% faster

Rationalism finisher only 1 free tech

Universal suffrage -50% unhappiness from specialists

Free speech +1 culture from specialists

Democracy +1 Happiness from market/bank/stock exchange

Autocracy opener +10% strength for military units

Populism gold costs of purchasing units -25%

militarism +1 happiness from barrcacks/armory/military academy

autocracy complete +25% bonus for 50 turns.

order opener +2 happiness from monuments

socialism +2 food +2 gold +1 production + 1 science in all cities

order complete free engineer and scientist and empire enters golden age

BUILDINGS Stone Works removed plains restriction

Observatory +4 science from mountains, +1 science from tundras, 2 science base yield, no restriction to mountains

Windmill removed non-hill restriction

Hospital provides 6 food vs 5.

Medical Lab also 3 Food

WONDERS

Stonehenge 6 Faith

Statue of Zeus also +1 culture, +2 happiness and +2 production

Terracotta Army 4 culture, spawns 2 chariots

Petra no longer provides +1 gold from desert tiles.

Heroic Epic 3 culture

Grand Temple also spawns free missionary

National Treasury 6 gold base, +2 gold from each Trade Route

Angkor Wat +2 culture and faith, provides free university, has scientist slot

Himeji Castle also +15% strength for wounded units

Kremlin also Free Walls in all cities

Big Ben 6 base gold

Cristo Redentor also +4 Culture from Holy Sites

Pentagon spawns Great General and Great Generals provide double bonus.

CN Tower also +33% culture in all cities with broadcast tower

Hubble only 1 scientist.

UNITS

All Ranged siege but hwacha

  • indirect fire

Work Boats down to 25 production

Worker down to 56 production

Chariots and all replacements but war elephant 9 ranged strength, 7 melee strength

Catapult 11 ranged strength, 125% bonus vs cities Ballista 14 ranged strength, 125% bonus vs cities

Galleass 4 movement base

Trebuchet 19 strength, 125% bonus vs cities

Frigate 4 movement, 21 strength, 24 ranged strength Ship of the line 3 movement, 24 strength, 27 ranged strength

Cannon 27 ranged strength, 125% bonus vs cities

Gatling Gun 27/27 and 2 range

Artillery requires 2 Iron, 21/28>19/33, 150% bonus vs cities.

Triplane 40/40

Infantry 65 Strength

Machine Gun 55/55 and 2 range

Landship 4 movement, 65 strength and +50% bonus vs land units

Marine 75 Strength

Fighter/Zero 50/50

Paratrooper Paradrop range increased to 10, no movement cost to pillage.

Tank 80 strength, +50% bonus vs land units Panzer 90 strength, +50% bonus vs land units

Anti tank gun +200% bonus vs tanks

Atomic bomb cannot be purchased down to 45 strength and removed evade, now counts as a regular bomber

Rocket artillery 80 ranged strength, 125% bonus vs cities

Nuclear missile cannot be purchased

Helicopter +200% strength vs armored units

Modern Armor 110 strength, +50% bonus vs land units

Great People 3 movement all.

TERRAIN Lakes +1 culture instead of 1 gold

NATURAL WONDERS Old Faithful 3 science, 3 happiness, 1 production, 1 food

El Dorado 5 culture, 5 gold, no longer provides 500 gold for free

Fountain of youth 4 happiness, 2 food

Grand mesa 2 food, 2 production, 3 gold

Mount fuji 2 happiness, 2 culture, 4 faith

Krakatoa 6 science, 2 food

Rock of gibraltar also +2 culture

Cerro de potosi 2 production, 8 gold

Crater 3 production, 3 gold, 3 science

Added bnw wonders mount kilimanjaro 3 food, 3 culture, 1 faith.

RESOURCES Sheep reduced probability

Deer increased probability

Bananas increased probability

Stone increased probability

Fish increased probability

Horses sparse major deposit reduced to 3 from 4

Iron increased probabability, minor deposits 1/2/3 -> 2/3/4

Coal major deposits 5/7/10->5/7/9, minor deposits 2/3/3->2/3/4

Aluminum minor deposits 2/3/3->2/3/4

Uranium major deposits 2/4/4->2/3/4, minor deposits 1/2/3->2/2/2

Luxuries base|improved Furs 2 gold| 1 gold 1 production

Cotton 1 gold 1 culture| 1 gold

Dyes 1 gold 1 culture| 2 gold

Gems 2 gold| 1 gold 1 production

Incense 1 gold 1 faith| 1 gold

Ivory 2 gold| 1 food 1 gold

Silk 1 gold 1 culture| 2 gold

Spices 1 gold 1 culture| 1 food 1 gold

Wine 1 culture 1 food| 1 gold

Sugar 1 gold 1 food| 2 gold

Marble 2 gold | 2 production

Pearls 2 gold | 1 culture

Whales 1 food 1 gold

Citrus 1 food 1 gold| 1 food 1 gold

Salt 1 food 1 gold | 1 gold 1 production

Truffles 2 gold | 1 gold 1 food

RUINS barbarian ruins replaced with gain scout ruins gold and map ruins are no longer random

IMPROVEMENTS All great improvements but citadel yield additional 1 food/1 production

Customs house 5 gold +3 on economics

Landmark

  • 2 culture on radio

Manufactory

  • 2 production on chemistry.

RELIGION

Ancestor worship also +1 faith from monuments

Dance of the aurora removed non-forest restriction.

Fertility rites +1 food in all cities

Goddess of Protection +50% strength for cities when attacking

Messenger of the gods also +1 faith from trade routes

Added BNW pantheons

Asceticism +1 production from shrines and +2 production from temples

Choral Music +3 culture from temples

Feed the World 1 food from shrines, 2 food from temples

Guruship +2 production +2 faith if city has specialist

Liturgical Drama +2 faith from amphitheaters

Religious Center +1 production, +1 culture, + 1 gold, +1 happiness from temples

Swords into ploughshares +10% food

Reliquary

  • 2 culture, + 4 faith from holy sites.

UNIT PROMOTIONS Cover now requires 2nd tier promotion and is not available on ranged units

-----------------------------------------------UPDATES--------------------------------------------------------------------- 2% penalty on gold, production and combat strength for each point of unhappiness (capped at -40%) Added reformation beliefs and rearranged policies in piety tree. Changed defender of the faith and just war bonuses to 10%. Changed piety finisher bonus to holy sites. 2c3f1f1p -> 2c4f Himeji castle bonuses +15%/+15%->+10%/+10% Battering ram replaces catapults (huns still cannot build spearmen!) Maori warriors and jaguars correctly upgrade to spearmen Landmarks also provide +2 more culture on architecture. Utopia Project cost increased to 2000 production. guided missile cost reduced to 125.

Contributors

ravignirEmperorPinguin

Issues