Demonstrates a bug with the GLTF importer in Godot 3.5.1
- Godot 3.5 or 3.5.1 RC 1
- Blender 3.3.0
- In blender 3.3 create an empty scene.
- Add a default cube.
- Add a second material and assign some faces to the second material. No complicated changes necessary, just change its colour or something.
- Export as GLTF 2.0 with default settings into your Godot project.
- Godot will import correctly with the two materials being created and the GLB having a cross icon:

- Make any change in blender then re-export and overwrite your GLB file
- Godot will re-import but error. The GLB icon is no longer a cross, but output has the following error:

editor/editor_file_system.cpp:1724 - BUG: File queued for import, but can't be imported! editor/editor_file_system.cpp:1725 - Method failed. editor/editor_file_system.cpp:1724 - BUG: File queued for import, but can't be imported! editor/editor_file_system.cpp:1725 - Method failed.