Flynsarmy/gd-brokenimport

Demonstrates a bug with the GLTF importer in Godot 3.5.1

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Godot Broken GLTF Import Example

Demonstrates a bug with the GLTF importer in Godot 3.5.1

Requirements

  • Godot 3.5 or 3.5.1 RC 1
  • Blender 3.3.0

Steps to Replicate

  • In blender 3.3 create an empty scene.
  • Add a default cube.
  • Add a second material and assign some faces to the second material. No complicated changes necessary, just change its colour or something.
  • Export as GLTF 2.0 with default settings into your Godot project.
  • Godot will import correctly with the two materials being created and the GLB having a cross icon: image
  • Make any change in blender then re-export and overwrite your GLB file
  • Godot will re-import but error. The GLB icon is no longer a cross, but output has the following error: image

editor/editor_file_system.cpp:1724 - BUG: File queued for import, but can't be imported! editor/editor_file_system.cpp:1725 - Method failed. editor/editor_file_system.cpp:1724 - BUG: File queued for import, but can't be imported! editor/editor_file_system.cpp:1725 - Method failed.

Contributors

Flynsarmy

Issues