HabiRabbu/Roast

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Roast

Roast_XL

Roast is a tycoon game set on a coffee plantation in Central America with colony simulator style AI.

Description

Roast will allow the player to dive into the cultural and financial facets of Central American coffee production - A colony simulator cross tycoon game allowing the player to build residential and production facilities piece by piece on a world grid. Players will choose from a range of top coffee-producing Central American countries to control, providing players with different coffees and export/import targets. The player must balance technological advancements, staff happiness and grid based planning to produce the best coffees and achieve high scores on the world stage.

Key Mechanics:

  • Building System
  • Utility AI Staff
  • Farming and Coffee Production (Ground Nutrients, Drying, Brewing, etc)
  • Technology Tree
  • Exports/Imports
  • AI Country Coffee Judging/Satisfaction

Development Information

Version History

  • 0.5
    • New Assets + Buildables
    • Main Menu Screen Added
    • Options Menu added
    • Final rework to Utility AI - Available Jobs Class + Context Class
    • Coffee Creation and Product system added + Required Inheritance
    • Prototype Contract system added
    • AI Optimisation
    • New UI Assets
    • Post Processing
  • 0.3
    • Utility AI - Reworked "Work" action to allow for better control and work ratio.
    • Added core product and design scripts + Reworked some existing class inheritance
    • Created Prototype Coffee Product and Design system / flow with related UI elements.
  • 0.2.2
    • Action Manager Added
    • Optimised available actions
    • Fixed Work availability + Coffee plant FSM
  • 0.2
    • Initial Release
    • CineMachine Camera System - Mouse Pan, Rotate, FOV Zoom, Keyboard Pan
    • Grid System + Tile Events instantiate at runtime
    • Building System + Placeable Object SOs added
    • Building System checks + Rotation + Building Ghost
    • Building UI added
    • Prototype CoffeePlant + Storage and Inventory class added
    • Staff NPC + Stats class added
    • Implementation of Utility AI + Actions and Considerations SOs
    • Animation Curve weighting for Considerations added
    • 160 hours development time reached

Contributors

HabiRabbu

Issues