Professional Game Developer (personal account)
Repositories
JeffM2501/raylibEX
JeffM2501/reylib_dev
Simple to use gamedev library
JeffM2501/raylib
A simple and easy-to-use library to enjoy videogames programming
JeffM2501/rlModelLib
JeffM2501/ModernBoomerShooter
JeffM2501/ScriptGraph
A basic visual scripting backend
JeffM2501/StarshipSimEngine
Modern implemntation of the the smulaion system presented in Roger Garrett's book The Complete STAR SHIP: A Simulation Project
JeffM2501/raylibExtras
Utilities and common code for use with raylib
JeffM2501/raygui
A simple and easy-to-use immediate-mode gui library
JeffM2501/youtube_examples
Code from various youtube videos
JeffM2501/rlSceneLoader
An atempt to use glfw as a scene format
JeffM2501/raylibVoxelMap
JeffM2501/dr_libs
Audio decoding libraries for C/C++, each in a single source file.
JeffM2501/StagedEntitySystem
JeffM2501/Stg
JeffM2501/RLGameGui
Resolution independent gui for raylib
JeffM2501/Raylib-MultiThreadingExample
Raylib sample on how to implement a render command queue
JeffM2501/TestFrame
TestFrame
JeffM2501/RaycasterPro
An OpenGL Raycster
JeffM2501/rlText
JeffM2501/raylib-cpp
C++ Object Oriented Wrapper for raylib
JeffM2501/TerrainSystem
JeffM2501/raylib_ecs_sample
A simple ecs system using generic transforms.
JeffM2501/UnityBZWTools
Tools to build maps for BZFlag in the Unity 3D Editor
JeffM2501/editor_base
Base Editor Code
JeffM2501/RGFW
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
JeffM2501/tmxlite
lightweight C++14 parser for Tiled tmx files
JeffM2501/LudicrousElectron
Experimental C# engine
JeffM2501/threaded_networking
An example of simple networking using enet and raylib