JeffM2501/TerrainSystem
README
- Terrain tiles with 4 mats per tile
- Terrain Sectors with NxN Tiles per sector
- Normal Maps on mats aligned with world
- Grass instancing using custom attribute (vec4)
- Grass animation using trig or trig table
- Trees placed on material types
- Fixed quad/octree for vis
- draw sorted based on rings around player
- Don't double open documents
- Heightmap as floats (float16?)
- Way to read heightmaps from mega image.
- Materials to shader
- Splatmaps
- Lightmap
- Terrain collision (Z Projection)
- Picking
- brush overlay in shader
- folliage
- stamps
- Static Type DB (done)
- Pointers in property grid
- Cache must run from value, not Type
- Must handle derived types in containers