ProPuke/prodot
A Godot Engine fork testing interface improvements
A Godot Engine fork testing interface improvements
A 48 hour gamejam entry for luxjam. Theme was "Light and shadow"
Displays your active window on discord
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
A smarter, faster web browser
Quickly generate procedural 3D space scenes in your browser with WebGL
Javascript Matrix and Vector library for High Performance WebGL apps
A (proof of concept?) launcher for Electron apps that uses shared runtimes
Manage processes and monitor system resources.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
quote and parse shell commands
Quill is a modern WYSIWYG editor built for compatibility and extensibility.
A dumb, simple build system that happens to not be make.
Library that extends GTK with common widgets and utilities
Limit Theory -- Old C++ Implementation
A casual game for a casual jam.You get to shoot things.
Limit Theory
A simple and easy-to-use library to enjoy videogames programming
Voxel module for Godot Engine
How to write a plain old yare.io js bot with typescript type checking
SDL backend for BlitzMax
BlitzMax NG Pub modules port.
The enhanced BlitzMax build program.
BlitzMax MaxGUI modules port.
BlitzMax development environment
A next-generation bcc parser for BlitzMax
A simple program to validate if a executed command returns the expected result. Used to compile programs and compare the output when run. For now the app-specific test class is tailored for a Blitzmax-Compiler-compatible compiler command line.
A VS Code BlitzMax language extension, with a custom debug adapter and integrated LSP support