ProPuke/prodot

A Godot Engine fork testing interface improvements

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Prodot Engine

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A simple fork testing some usability improvements

Modifications currently built on top of Godot 4.7.3-rc.

Currently testing:

  • The top workspace buttons (2D/3D/Script/Game/Asset Store) have been changed to Scene/Script/Game/Asset Store and now switch between different sets of tabs.
    No longer will it always be scene tabs with possibly unrelated content below.
  • 2D/3D is now a view option selectable on the scene toolbar and it will automatically choose the correct mode when making new scenes or opening existing (based on the root node type).
  • The script editor now has its own tabs when in Script mode.

Minor improvements:

  • Opening scene files now automatically switches back to the Scene workspace so you can view it (previously it would stay in script view or otherwise)
  • The inspector now provides more room for settings when enlarged (previously it was always 50% label, resulting in a lot of empty white space when large)

Contributors

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