under progress
A 2D cellular automata sandbox simulation built with Python and Pygame.
- Falling sand simulation
- Water fluid behavior
- Density swapping
- Brush painting system
- Runtime controls
- Modular engine structure
1 → Sand
2 → Water
Left Click → Paint
Right Click → Erase
UP / DOWN → Brush size
LEFT / RIGHT → Simulation speed
- Python
- Pygame
- Cellular Automata
- Lava
- Smoke
- Fire
- Steam
- Optimization
- Chunk systems
- Procedural generation