Satre95/Progressive-Meshes
An implemetation of lossless, efficient progressive mesh algorithm.
An implemetation of lossless, efficient progressive mesh algorithm.
An art project to perform hardware accelerated generative drawing on a video based mesh.
A project to visualize the human anatomy in VR.
A fluid simulation implementing the Smooth Particle Hydrodynamics algorithm
A shader playground for creating high resolution digital paintings.
A general purpose, header-only 3D spatial hashtable.
A rendering engine utilizing path tracing.
A volume rendering project using OpenFrameworks and OpenGL
CalVR Plugins
CalVR Core
A volume rendering project with Unity
Simple tool to query the availble OpenCL platforms and devices available on a system.
CUDA official sample codes
Manage complex tmux sessions easily
A general purpose real-time rendering engine.
A simple example of performing discrete convolution using the FFTW library.
An implementation of fluid simulation based on modelling vorticity.
Simple hardware accelerated NxM matrix class for coding challenge.
A Particle system modelling vector flow fiels with OpenGL compute shaders.
A Generative Design programming experiment using Perlin Noise as a function to achieve pseudo-random motion.
A version of my String Theory generative particle system that runs completely on the GPU
Unlocking the GPU Power on openFrameworks with this add-on for that make easy to use GLSL Shaders
Smart Mirror Project
Simple volumetric rendering addon for openFrameworks.