#Swarm
##Overview A Generative Design programming experiment using Perlin Noise as a function to achieve pseudo-random motion. This program is maps the Perlin Noise space to the 2D movement of Swarm agents on a canvas. To manipulate the Swarm elements in real time, the controlP5 library by Andreas Schlegel is used. This program is obstinately an experiment that reaches fruition in String Theory, but I'd love to see where you can take it.
##Requirements
- Processing 2.0 or above
- controlP5 Library by Andreas Schlegel, available here.
- processing.pdf if exporting to PDF.
##License This project uses the MIT License.
####Have Fun!