SourceCoder-2017/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
RenderDoc is a stand-alone graphics debugging tool.
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
SharpHook provides a cross-platform global keyboard and mouse hook, event simulation, and text entry simulation for .NET
Unity3D Client And C# Server Framework
Amplify Shader Editor Tutorial with Universal Render Pipeline
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Unity3D UGUI Framework
一套基于 .NET Core 开发的支付SDK集,它极大简化了API调用及通知的处理流程。
Legend of Mir 3 - Official Public Zircon Source
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ET6+YooAsset+HybridCLR
Legend of Mir 2 - Official Public Crystal Source
A wonderful list of Game Development resources.
Dota2 alike Skill System Implementation for KnightPhone
When using TextMeshPro in Unity Editor,we can create a Font Asset from a text file.Here are some text files.I think they can help you customize your own Font Asset.The more text files are coming soon.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Unity3D游戏高性能战争迷雾系统
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LogicPhysics FixedPoint Math
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
unity下一种基于渲染可见区域的战争迷雾
Parses Dota 2 hero configuration to pull base stats and how they compare to each other.
Automatically exported from code.google.com/p/w3gparser