A dynamic terrain mod that adds a gradual erosion system to the game, slowly transforming the routes you travel more often through into beautiful and realistic (yet still vanilla-friendly!) looking paths. Make your world feel more immersive by etching the story of your explorations onto the landscape.
- Grass blocks, dirt blocks, sand blocks, leaves blocks and vegetation accumulate an erosion index everytime they're are stepped on. Neighbouring blocks accumulate a fraction of this index as well.
- Upon reaching a threshold, each one of these blocks transforms into their eroded variant progressing through different stages of erosion. Leaves blocks and vegeation simply become destroyed upon reaching their threshold.
- Erosion thresholds are randomly determined by configurable ranges assigned to each block type, making erosion happen in a more organic, less determnistic way.
- Erosion can be triggered by both players and mounts. The strength of the erosion is controlled by a configurable multiplier. By default, mounts erode terrain three times faster than players on foot.
- Eroded blocks that have not been walked on for a long time gradually revert to previous stages of erosion, simulating terrain recovery. The amount of time is controlled by a configurable de-erosion timeout window (measured in Minecraft days).
- Toggles for erodable blocks, erosion thresholds, multipliers and de-erosion timeout windows can all be modified via the config file*
*Default values might feel a little too gradual for some! Feel free to experiment with them and share feedback if you're keen. Increasing the player multiplier will make the erosion much faster to appear.
- 5 Eroded Grass and 3 Eroded Dirt Variants
- 5 Eroded Sand Variants
- Bonemeal Recovery. Selectively de-erode blocks by applying bonemeal to them.
- Potion of Lightness. Want to leave no trace? Mix yourself a potion with some nether wart and feathers to temporarily suspend erosion!
- Multiplayer supported
Due to the erosion logic being essentially subtle but progressively noticeable overtime, TRMT works as a nice world building add-on to other terrain generation (Terralith, Tectonic, Biomes O'Plenty, Oh The Biomes You'll Go), exploration (Distant Horizons, Voxy) and nature focused (Serene Seasons) mods.
Compatible with Xaero's World Map, JourneyMap and VoxelMap. The roads more travelled are also visible from a bird's eye view!
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- Planned compatibility for Dynmap, Pl3XMap and BlueMap if enough people are interested
- Planned port to Forge if enough people are interested as well!






