This is a sort of spiritual successor to Tetra, a game engine I worked
on between 2018 and 2022. It aims to be smaller and simpler, with less global state.
⚠️ Use at your own risk! This framework is still very experimental, and the API is constantly in flux. No support is offered, but you are welcome to use to the code as reference or fork it for your own needs.
Features
ldtk (enabled by default): enables a module to load ldtk files.
static_bundled_build: enables automatic SDL2 library building and linking. Building SDL2 can take a bit during that first build (usually 1 minute or more).
Notes
This framework is very heavily inspired by FNA, and NoelFB's lightweight game engines (Blah and Foster).
It depends on SDL2 for interacting with the underlying platform.