A global minor-mode to navigate and edit text objects. Objed enables modal editing and composition of commands, too. It combines ideas of versor-mode and other Editors like Vim or Kakoune and tries to align them with regular Emacs conventions.
For more information also check my blog.
Text objects are textual patterns like a line, a top level definition,
a word, a sentence or any other unit of text. When objed-mode is
enabled, certain editing commands (configurable) will activate objed
and enable its modal editing features. When active, keys which would
usually insert a character are mapped to objed commands. Other keys
and commands will continue to work as they normally would and exit
this editing state again.
By default important self inserting keys like Space or
Return are not bound to modal commands and will exit objed on
insertion. This makes it convenient to move around and continue adding
new text.
With activation objed shows the current object type in the
mode-line. The textual content of the object is highlighted visually
in the buffer and the cursor color is changed, too. The user can now
navigate by units of this object, change the object state or switch to
other object types.
The object state is either inner or whole and is indicated in the
modeline by (i) or (w) after the object type. With inner state,
anything that would be considered delimiters or padding around an
object is excluded.
The user can apply operations to objects. By marking objects before
applying an operation, s?he can even operate on multiple objects at
once. This works similar to the way you interact with files in
dired. When marking an object the point moves on to the next object
of this type.
The object type used for initialization is determined by the mapping
of the entry command (see objed-cmd-alist). For example using
beginning-of-defun will activate objed using the defun object as
initial object type. With command next-line, objed would
initialize with the line object. To activate objed without
movement you can use objed-activate, bound to M-SPC by
default. It uses the region as initial object type.
Objeds modal state provides basic movement commands which move by line, word or character. Those switch automatically to the corresponding object type, otherwise they work the same as the regular Emacs movement commands. Other commands only activate the part between the initial position and the new position moved to. By repeating commands you can often expand/proceed to other objects. This way you can compose movement and editing operations very efficiently.
The expansion commands distinguish between block objects (objects built out of lines of text) and context objects (programming constructs like strings, brackets or textual components like sentences). This way you can quickly expand to the desired objects.
For example to move to the end of the paragraph, the user would first
move to the end of the line with Ctrl - e. This would activate
objed using the line object with the text moved over. The user can
now continue to the end of the paragraph by pressing e again.
Now s?he is able to proceed even further by pressing e again OR
to continue by adding new text to the end of the paragraph OR to
continue by acting on the text moved over, for example killing it by
pressing k.
To kill text from point upto a closing parentheses or string quote etc. you would use u followed by k
As often with text editing, the explanation sounds more complicated
than using it. To get a better impression of the editing workflow with
objed I have added some animated demos below.
To learn more about available features and commands have a look at the
descriptions below, the commentary section or the docstrings and
bindings defined in objed-map. To define your own operations and
text objects see objed-define-op and objed-define-object.
Although some features are still experimental the basic user interface will stay the same. The following gives an overview of available keys and commands.
Basic movement commands (switch the object type on movement):
[objed-map]
| Shortcut | Purpose |
|---|---|
f/b |
Move forward/backward one character and activate the char object. |
s/r |
Move forward/backward one word and activate the word object (*). |
S/R |
Move forward/backward one symbol and activate the symbol object. Skips strings and comments. |
n/p |
Move to the next/previous line and activate the line object. |
(*): Emacs uses the f/b keys for word AND character movement
(depending on the used modifier). I made the decision to remap
M-f, M-b to M-s, M-r in my personal
configuration (using key-translation-map). This is by no
means necessary but might be something to think
about. Afterwards you are able to start word movement with
M-s/r and continue moving by words with s/r which
is more convenient than switching between M-b/f and
s/r. You can still access M-s/r regular bindings
by using Meta-shift (M-S/R).
Commands for block objects (objects built out of lines of text):
[objed-map]
| Shortcut | Purpose |
|---|---|
l |
Activate (line based) object at point and move to its start. On repeat proceed to beginning of the indentation block, comment block, paragraph or other block objects. |
a |
Move to beginning of line and activate the text moved over. On repeat proceed to beginning of blocks like explained above. |
e |
Move to end of line and activate the text moved over. On repeat proceed to end of blocks like explained above. |
Commands for context objects. Those objects are common programming constructs like defuns, strings, parentheses but also sentences inside comments for example. Any whitespace after point is skipped before determining the context:
[objed-map]
| Shortcut | Purpose |
|---|---|
t/h |
If coming from basic movement the object at point is guessed based on context. Point is moved to the beginning/end of object. This is useful to "jump out" of the current context. On repeat move to the previous/next instance of current object type |
o |
Activate the inner part of the object at point and move to the start. This is useful to act on the content of the string, brackets and so on. On repeat expand to other objects around current position. |
u |
Move to end of the inner object at point and activate the text moved over. On repeat toggle between beginning/end inside the object. |
q |
Move point to the other side of the current object. |
i |
Toggle the state of the current object (inner/whole). |
Commands to switch to other objects (and move point to its start):
[objed-map]
| Shortcut | Purpose |
|---|---|
. |
Switch To identifier object. |
_ |
Switch to symbol object. |
% |
Switch to content object (defined by textual content of current object). |
c |
Prefix to switch to other objects, see |
Commands to edit objects (applying operations to them). When the region is active the operation acts on the current region. To act on multiple objects at once you can mark them first (see the "Misc commands" below):
[objed-map]
| Shortcut | Purpose |
|---|---|
k |
Kill current object(s). |
d |
Delete current object(s). |
w |
Copy current object(s). |
y |
Yank last killed text at point. |
w |
Copy current object(s). |
Tab |
Indent object(s). |
; |
Un/comment object(s). |
: |
Comment and duplicate object. |
$ |
Flyspell region. |
` |
Prefix to surround object(s) with any pair using |
"'(/[/{ |
Surround object with corresponding chars using |
x |
Prefix to access other operations, see |
Misc commands:
[objed-map]
| Shortcut | Purpose |
|---|---|
, |
Pop to last state, which restores the last position and any object data. |
j |
Choose an instance of current object type with completion, using the contents of the first line for completion. |
z |
Choose an instance of current object type on the screen with |
m |
Add/Remove current object to marked objects and move to next. |
M |
Add/Remove current object to marked objects and move to previous. |
v |
Scroll up. |
M - v |
Scroll down. |
/ |
Undo last edit command. |
Ctrl - Space |
Set mark. |
Ctrl - h |
Get key binding help (uses |
g/Ctrl - g |
Exit and deactivate |
Dispatch keys (dispatch to any object defined in objed-object-map).
You can add your own prefix bindings using objed-define-dispatch.
[objed-map]
| Shortcut | Purpose |
|---|---|
* |
Mark all instances of current object inside another object type. |
< |
Activate part from point backward until boundary of some object. |
> |
Activate part from point forward until boundary of some object. |
For now you need to manually install objed. If you use package.el
you should be able to package-install-file pointing at the folder to
which you downloaded the code. Otherwise manually add it to your
load-path and load it like this:
(require 'objed)
;; activating the mode is optional, you can activate objed
;; always manually using `objed-activate'
(objed-mode)I’m happy to receive pull requests or ideas to improve this
package. Some parts suffer from the bottom up approach of developing
it, but this also allowed me to experiment a lot and try ideas while
working on them, something that Emacs is especially good at. Most of
the features are tested using emacs-lisp-mode but hopefully there
aren’t to many problems using modes for other languages, I tried my
best to write text objects in a language agnostic way by using Emacs
syntax information. Testing this and writing tests in general would be
an important next step.







