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View Code? Open in Web Editor NEWA3-Antistasi is the new official Antistasi version
Home Page: https://a3antistasi.enjin.com/
License: MIT License
A3-Antistasi is the new official Antistasi version
Home Page: https://a3antistasi.enjin.com/
License: MIT License
Version: 0.11.2
Mods: CBA, TFAR Ace no medical
Environment: MP dedi.
.rpt attatched? highlight below
have you edited the missionfile?: No
10:27:11 Error in expression <= getMarkerPos _aeropuerto; _posibles = _posibles select {((getMarkerPos _x dist>
10:27:11 Error position: <_posibles select {((getMarkerPos _x dist>
10:27:11 Error Undefined variable in expression: _posibles
10:27:11 File mpmissions\__cur_mp.Tanoa\CREATE\reinforcementsAI.sqf, line 28
10:27:11 Error in expression <= getMarkerPos _aeropuerto; _posibles = _posibles select {((getMarkerPos _x dist>
10:27:11 Error position: <_posibles select {((getMarkerPos _x dist>
10:27:11 Error Undefined variable in expression: _posibles
10:27:11 File mpmissions\__cur_mp.Tanoa\CREATE\reinforcementsAI.sqf, line 28
Version: 0.12.
Mods: CBA, TFAR, ACE no medical
Environment: SP & MP dedi.
.rpt attatched? nothing on it
have you edited the missionfile?: No
Issue:
Quadbike is difficult to move around the jungle, and sometime O.Post has to be there to be effective, the dirty workaround is remove wheels to quadbike.
It's very common that you respawn unintentionally because you hit R to reload but at same time you take a bullet.
I'd suggest Spacebar as an alternative
Version: 0.11.2.
Mods: CBA, TFAR Ace no medical
Environment: MP dedi.
.rpt attatched? extract below
have you edited the missionfile?: No
Situation: late game campaign with CSAT spreaded on island
15:18:30 "Antistasi MP Server init"
15:18:30 "Antistasi MP. InitVar done. Version: v 0.11.2C"
15:18:31 "Antistasi MP Server. Funcs init finished"
15:18:38 "Antistasi MP Server. Zones init finished"
15:18:38 "Antistasi MP Server. Headless Client 1 detected"
15:18:40 "Antistasi MP Server. Arsenal config finished"
15:18:40 "Antistasi MP Server. serverInitDone set to true."
15:18:40 "Antistasi MP Server. Players are in, member detected"
15:19:27 "Antistasi: Server sided Persistent Load done"
15:29:26 "Antistasi: Waved attack from airport_2 to resource_3. Waves: 7"
15:29:26 "Antistasi: Side attacker: EAST. Side defender (false, the other AI side): true"
15:32:01 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 4"
15:33:20 "Antistasi: Reached end of spawning attack, wave 6"
15:37:04 "Antistasi: Reached end of winning conditions. Starting despawn"
15:37:35 "Antistasi: Despawn completed"
15:50:10 "Antistasi: Waved attack from airport to resource_5. Waves: 8"
15:50:10 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
15:52:56 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 5"
15:53:14 "Antistasi: Arty Spawned"
15:54:14 "Antistasi: Airstrike Spawned"
15:54:44 "Antistasi: Airstrike Spawned"
15:56:14 "Antistasi: Reached end of spawning attack, wave 7"
16:01:08 "Antistasi PatrolCA: CA performed from puesto_13 or puesto_13 to [9424.36,7580.57,42.0118]"
16:01:15 "Antistasi PatrolCA: Land CA performed on [9424.36,7580.57,42.0118], Type is Normal, Vehicle count: 1, Soldier count: 11"
16:02:58 "Antistasi Debug patrolCA: Attack from or puesto_13 to [9424.36,7580.57,42.0118] failed"
16:02:59 "Antistasi Debug patrolCA: Attack from or puesto_13 to [9424.36,7580.57,42.0118] despawned"
16:02:59 "Antistasi PatrolCA: CA on [9424.36,7580.57,42.0118] finished"
16:03:10 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 14"
16:03:39 "Antistasi: Arty Spawned"
16:03:39 "Antistasi: Reached end of spawning attack, wave 6"
16:06:49 "Antistasi: Reached end of winning conditions. Starting despawn"
16:07:26 "Antistasi: Despawn completed"
16:10:34 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10368.7,8459.6,229.603]"
16:22:34 "Antistasi: Waved attack from airport_3 to Buawa01. Waves: 5"
16:22:34 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
16:22:34 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 1"
16:22:54 "Antistasi: Arty Spawned"
16:22:54 "Antistasi: Reached end of spawning attack, wave 4"
16:24:49 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 11"
16:25:57 "Antistasi: Arty Spawned"
16:26:58 "Antistasi: Reached end of spawning attack, wave 3"
16:27:13 "Antistasi: Reached end of winning conditions. Starting despawn"
16:28:01 "Antistasi: Despawn completed"
16:43:34 "Antistasi: Waved attack from airport_4 to Buawa01. Waves: 1"
16:43:34 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
16:43:34 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 1"
16:45:02 "Antistasi: Arty Spawned"
16:45:02 "Antistasi: Reached end of spawning attack, wave 0"
16:45:19 "Antistasi: Reached end of winning conditions. Starting despawn"
16:46:11 "Antistasi: Despawn completed"
16:58:42 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack factory_1"
17:12:11 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7746.38,8822.65,0]"
17:15:07 "Antistasi: Waved attack from airport to resource_1. Waves: 4"
17:15:07 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): false"
17:15:07 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 1"
17:15:30 "Antistasi: Arty Spawned"
17:15:30 "Antistasi: Reached end of spawning attack, wave 3"
17:21:50 "Antistasi: Reached end of winning conditions. Starting despawn"
17:22:21 "Antistasi: Despawn completed"
17:26:00 "Antistasi. PatrolReinf. Dest:resource_1, Orig:airport_3, Size:8, Side: WEST"
17:30:20 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7295.76,7897.5,2.80356]"
17:36:22 "Antistasi. PatrolReinf. Dest:resource_1, Orig:airport_3, Size:8, Side: WEST"
18:09:05 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [5710.2,12278.5,0]"
18:15:58 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [5911.44,12420.2,26.4936]"
18:16:29 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [5799.66,12355,28.4037]"
18:22:21 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [5742.28,12307.5,25.9327]"
18:22:21 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [5742.28,12307.5,25.9327]"
18:29:09 "Antistasi. PatrolReinf. Dest:factory_1, Orig:airport, Size:8, Side: WEST"
18:39:30 "Antistasi. PatrolReinf. Dest:factory_1, Orig:airport, Size:8, Side: WEST"
18:49:52 "Antistasi. PatrolReinf. Dest:factory_1, Orig:airport, Size:8, Side: WEST"
18:49:54 "Antistasi: Waved attack from airport to Tanouka01. Waves: 4"
18:49:54 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
18:52:52 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 5"
18:53:04 "Antistasi: Arty Spawned"
18:54:04 "Antistasi: Reached end of spawning attack, wave 3"
18:54:19 "Antistasi: Reached end of winning conditions. Starting despawn"
18:54:52 "Antistasi: Despawn completed"
19:22:51 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [8691.37,9652.02,103.841]"
19:23:01 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack factory"
19:29:19 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [8266.88,11091.4,0]"
19:52:09 "Antistasi PatrolCA: CA performed from puesto_12 or puesto_12 to [7174.49,12888.7,98.4627]"
19:52:09 "Antistasi PatrolCA: Land CA performed on [7174.49,12888.7,98.4627], Type is Normal, Vehicle count: 1, Soldier count: 3"
19:53:12 "Antistasi PatrolCA: Airstrike of type NAPALM sent to factory"
19:53:12 "Antistasi PatrolCA: CA resolved on airstrike factory"
19:53:12 "Antistasi PatrolCA: CA performed from or airport_4 to factory"
19:53:12 "Antistasi PatrolCA: CA performed from or airport_3 to factory"
19:54:16 "Antistasi PatrolCA: Air CA performed on factory, Type is Normal, Vehicle count: 3, Soldier count: 10"
19:54:17 "Antistasi PatrolCA: Air CA performed on factory, Type is Normal, Vehicle count: 2, Soldier count: 10"
19:57:07 "Antistasi PatrolCA: CA cancelled because of other CA in vincity of [7187.82,13006.1,77.9856]"
19:59:21 "Antistasi Debug patrolCA: Attack from airport_4 or to retake factory failed"
19:59:33 "Antistasi Debug patrolCA: Attack from airport_3 or to retake factory failed"
20:00:02 "Antistasi Debug patrolCA: Attack from or puesto_12 to [7174.49,12888.7,98.4627] failed"
20:00:02 "Antistasi Debug patrolCA: Attack from or puesto_12 to [7174.49,12888.7,98.4627] despawned"
20:00:02 "Antistasi PatrolCA: CA on [7174.49,12888.7,98.4627] finished"
20:03:40 "Antistasi PatrolCA: Airstrike of type NAPALM sent to factory"
20:03:40 "Antistasi PatrolCA: CA resolved on airstrike factory"
20:04:43 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10420,13282.1,0]"
20:05:37 "Antistasi PatrolCA: CA on factory finished"
20:05:37 "Antistasi PatrolCA: CA on factory finished"
20:06:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7847,13526,0]"
20:11:13 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puesto_12"
20:33:28 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puesto_12"
Version: 1.0.0
Each island has its own:
A) mission.sqm (the map)
B) description.ext (name and characters voices)
C) pic.jpg (picture for intro and also displayed on map)
The rest of the code have to be the same
Situation:
Since 0.10 CSAT attack only after a certain amount of War Level allowing player to do his early business without avoiding main road because of CSAT vehicles roaming while they attack NATO.
Suggestion:
Theory:
A) player might wanna deal with CSAT and attack a bit them instead of NATO in order to rebalance the Aggro too. If CSAT are on the main island there is more possibility for player to do so.
B) in multiplayer is easy to take CSAT island causing to an unexperienced group to miss the 3-way-fight that feature WotP in such a good way. The possibility for CSAT joining the island again at low war level allow the re-enstablish of theri presence.
Version: 0.11.3
Mods: CBA, TFAR, Ace no MEdical
Environment: MP dedi.
.rpt attatched? highlights on Antistasi
have you edited the missionfile?: Yes #22
19:41:22 "Antistasi MP Server init"
19:41:22 "Antistasi MP. InitVar done. Version: v 0.11.3A"
19:41:23 "Antistasi MP Server. Funcs init finished"
19:41:31 "Antistasi MP Server. Zones init finished"
19:41:31 "Antistasi MP Server. Headless Client 1 detected"
19:41:32 "Antistasi MP Server. Arsenal config finished"
19:41:32 "Antistasi MP Server. serverInitDone set to true."
19:41:33 "Antistasi MP Server. Players are in, member detected"
19:42:39 "Antistasi: Server sided Persistent Load done"
19:53:09 "Antistasi: Waved attack from airport_1 to puerto_1. Waves: 3"
19:53:09 "Antistasi: Side attacker: EAST. Side defender (false, the other AI side): true"
19:53:09 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 1"
19:54:30 "Antistasi: Reached end of spawning attack, wave 2"
19:58:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [9908.8,13551.8,2.31144]"
19:58:49 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [9867.39,13606,2.31144]"
19:59:11 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [9873.25,13623.4,2.31144]"
20:02:50 "Antistasi: Reached end of winning conditions. Starting despawn"
20:03:20 "Antistasi: Despawn completed"
20:14:21 "Antistasi: Waved attack from airport_3 to puerto_2. Waves: 1"
20:14:21 "Antistasi PatrolCA: CA performed from or airport to puesto_12"
20:14:21 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
20:14:21 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 1"
20:14:41 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 2"
20:14:58 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 3"
20:15:15 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 4"
20:15:21 "Antistasi PatrolCA: Air CA performed on puesto_12, Type is Normal, Vehicle count: 2, Soldier count: 4"
20:17:00 "Antistasi: Reached end of spawning attack, wave 0"
20:21:00 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [13474,12270,7.78036]"
20:21:13 "Antistasi: Reached end of winning conditions. Starting despawn"
20:21:30 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [13459.8,12245,10.3664]"
20:21:45 "Antistasi: Despawn completed"
20:59:19 "Antistasi: Waved attack from airport to puesto. Waves: 3"
20:59:19 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
20:59:19 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 1"
21:00:51 "Antistasi: Reached end of spawning attack, wave 2"
21:04:40 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [11008.3,11450.9,350.381]"
21:04:43 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [11008.3,11450.9,350.381]"
21:10:42 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [11777.4,13176.1,6.94001]"
21:16:31 "Antistasi Debug patrolCA: Attack from airport or to retake puesto_12 failed"
21:17:09 "Antistasi PatrolCA: CA on puesto_12 finished"
21:19:26 "Antistasi: Reached end of winning conditions. Starting despawn"
21:19:56 "Antistasi: Despawn completed"
21:30:55 "Antistasi: Waved attack from airport_3 to Oumere01. Waves: 6"
21:30:55 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
21:32:16 "Antistasi: Sea Attack B_T_Boat_Armed_01_minigun_F spawned. Number of vehicles 5"
21:32:31 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 6"
21:33:07 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 7"
21:35:53 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 8"
21:36:06 "Antistasi: Arty Spawned"
21:37:07 "Antistasi: Reached end of spawning attack, wave 5"
21:37:22 "Antistasi: Reached end of winning conditions. Starting despawn"
21:37:55 "Antistasi: Despawn completed"
21:51:45 "Antistasi: Waved attack from airport_1 to airport. Waves: -1"
21:51:46 "Antistasi: Side attacker: EAST. Side defender (false, the other AI side): false"
21:51:46 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 1"
21:52:01 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 2"
21:52:16 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 3"
21:52:31 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 4"
21:52:55 "Antistasi: Arty Spawned"
21:53:55 "Antistasi: Airstrike Spawned"
21:54:26 "Antistasi: Airstrike Spawned"
21:54:57 "Antistasi: Airstrike Spawned"
21:55:28 "Antistasi: Airstrike Spawned"
21:55:35 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6709.07,7504.33,125.782]"
21:55:58 "Antistasi: Airstrike Spawned"
21:56:17 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6285.56,6608.64,323.778]"
21:56:17 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6285.56,6608.64,323.778]"
21:56:17 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6285.56,6608.64,323.778]"
21:56:17 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6285.56,6608.64,323.778]"
21:56:24 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67733]"
21:56:28 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67733]"
21:56:29 "Antistasi: Airstrike Spawned"
21:56:34 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67733]"
21:56:42 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67734]"
21:56:43 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67734]"
21:56:45 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67734]"
21:56:48 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67734]"
21:56:50 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67734]"
21:56:53 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7176.72,7293.42,2.67734]"
21:56:59 "Antistasi: Airstrike Spawned"
21:57:07 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7105.29,7233.29,30.9525]"
21:57:29 "Antistasi: Airstrike Spawned"
21:57:59 "Antistasi: Airstrike Spawned"
21:59:29 "Antistasi: Reached end of spawning attack, wave -2"
21:59:44 "Antistasi debug wavedCA: Wave number -2 on wavedCA lost"
21:59:45 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 11"
22:00:41 "Antistasi: Arty Spawned"
22:00:41 "Antistasi: Reached end of spawning attack, wave -3"
22:09:17 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6882.14,7445.42,2.69687]"
22:20:20 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6881.41,7442.78,2.66144]"
22:21:53 "Antistasi: Reached end of winning conditions. Starting despawn"
22:22:26 "Antistasi: Despawn completed"
22:34:36 "Antistasi: Waved attack from airport_4 to airport. Waves: 3"
22:34:37 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): false"
22:34:37 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 1"
22:35:17 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 2"
22:35:46 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 3"
22:36:01 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7295.3,7439.34,2.59634]"
22:36:02 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7295.3,7439.34,2.59634]"
22:36:31 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 4"
22:37:24 "Antistasi: Arty Spawned"
22:38:24 "Antistasi: Airstrike Spawned"
22:38:54 "Antistasi: Airstrike Spawned"
22:39:25 "Antistasi: Reached end of spawning attack, wave 2"
22:39:41 "Antistasi: Reached end of winning conditions. Starting despawn"
22:40:16 "Antistasi: Despawn completed"
22:55:27 "Antistasi: Waved attack from airport_3 to IndPort01. Waves: 5"
22:55:27 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
22:55:28 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 1"
22:55:45 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 2"
22:56:02 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 3"
22:56:27 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 4"
22:56:56 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puesto"
22:57:01 "Antistasi: Arty Spawned"
22:57:01 "Antistasi: Reached end of spawning attack, wave 4"
23:01:37 "Antistasi: Reached end of winning conditions. Starting despawn"
23:02:09 "Antistasi: Despawn completed"
23:07:01 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puesto"
23:16:18 "Antistasi. PatrolReinf. Dest:resource, Orig:airport, Size:8, Side: WEST"
23:27:13 "Antistasi. PatrolReinf. Dest:resource, Orig:airport, Size:8, Side: WEST"
23:37:37 "Antistasi. PatrolReinf. Dest:puesto_2, Orig:airport, Size:8, Side: WEST"
23:58:31 "Antistasi: Waved attack from airport to puesto_4. Waves: 3"
23:58:31 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): false"
23:58:31 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 1"
0:00:13 "Antistasi: Reached end of spawning attack, wave 2"
0:05:12 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [12869,8603.48,185.871]"
0:05:15 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [12869,8603.48,185.87]"
0:09:08 "Antistasi. PatrolReinf. Dest:puesto_2, Orig:airport, Size:8, Side: WEST"
0:14:08 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10267.2,10338,234.543]"
0:17:06 "Antistasi: Reached end of winning conditions. Starting despawn"
0:17:37 "Antistasi: Despawn completed"
0:19:29 "Antistasi. PatrolReinf. Dest:puesto_2, Orig:airport, Size:8, Side: WEST"
0:30:17 "Antistasi. PatrolReinf. Dest:puesto_3, Orig:airport, Size:8, Side: WEST"
0:30:17 "Antistasi: Waved attack from airport_3 to IndPort01. Waves: 9"
0:30:17 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
0:30:17 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 1"
0:30:34 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 2"
0:30:52 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 3"
0:31:09 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 4"
0:31:24 "Antistasi: Arty Spawned"
0:31:24 "Antistasi: Reached end of spawning attack, wave 8"
0:34:23 "Antistasi: Reached end of winning conditions. Starting despawn"
0:34:55 "Antistasi: Despawn completed"
0:40:41 "Antistasi. PatrolReinf. Dest:puesto_3, Orig:airport, Size:8, Side: WEST"
0:51:03 "Antistasi. PatrolReinf. Dest:puesto_3, Orig:airport, Size:8, Side: WEST"
0:51:03 "Antistasi: Waved attack from airport_1 to airport. Waves: -1"
0:51:03 "Antistasi: Side attacker: EAST. Side defender (false, the other AI side): false"
0:51:03 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 1"
0:51:19 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 2"
0:51:34 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 3"
0:51:49 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 4"
0:52:19 "Antistasi: Arty Spawned"
0:53:20 "Antistasi: Airstrike Spawned"
0:53:53 "Antistasi: Airstrike Spawned"
0:54:29 "Antistasi: Airstrike Spawned"
0:55:06 "Antistasi: Airstrike Spawned"
0:55:40 "Antistasi: Airstrike Spawned"
0:55:51 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7251.67,7687.6,65.6019]"
0:55:54 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7357.74,7993.81,88.499]"
0:56:14 "Antistasi: Airstrike Spawned"
0:56:23 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6997.19,7987.78,0]"
0:56:24 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7336.58,7512.11,5.31369]"
0:56:25 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7336.3,7511.97,5.30977]"
0:56:25 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7336.3,7511.97,5.30977]"
0:56:43 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7234.86,9195.8,210.967]"
0:56:49 "Antistasi: Airstrike Spawned"
0:57:20 "Antistasi: Airstrike Spawned"
0:57:50 "Antistasi: Airstrike Spawned"
0:58:22 "Antistasi: Reached end of spawning attack, wave -2"
0:58:35 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7186.69,7046.36,49.4447]"
0:58:37 "Antistasi debug wavedCA: Wave number -2 on wavedCA lost"
0:58:37 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 14"
0:59:55 "Antistasi: Arty Spawned"
0:59:56 "Antistasi: Reached end of spawning attack, wave -3"
1:02:40 "Antistasi: Reached end of winning conditions. Starting despawn"
1:03:29 "Antistasi: Despawn completed"
1:11:09 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [13467.8,12169.6,0]"
1:23:41 "Antistasi: Waved attack from airport_4 to airport. Waves: 4"
1:23:41 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): false"
1:23:41 "Antistasi: Sea Attack B_T_Boat_Transport_01_F spawned. Number of vehicles 1"
1:24:32 "Antistasi: Sea Attack B_T_Boat_Armed_01_minigun_F spawned. Number of vehicles 2"
1:24:47 "Antistasi: Sea Attack B_T_APC_Wheeled_01_cannon_F spawned. Number of vehicles 3"
1:25:21 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 4"
1:26:02 "Antistasi: Arty Spawned"
1:27:03 "Antistasi: Airstrike Spawned"
1:27:34 "Antistasi: Airstrike Spawned"
1:28:04 "Antistasi: Airstrike Spawned"
1:28:35 "Antistasi: Reached end of spawning attack, wave 3"
1:56:05 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puerto_2"
1:58:53 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puerto_2"
2:25:00 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 14"
2:25:56 "Antistasi: Arty Spawned"
2:26:57 "Antistasi: Reached end of spawning attack, wave 2"
2:28:32 "Antistasi: Reached end of winning conditions. Starting despawn"
2:29:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7246.56,7151.46,2.66694]"
2:29:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7246.56,7151.46,2.66694]"
2:29:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7246.56,7151.46,2.66694]"
2:29:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7246.56,7151.46,2.66694]"
2:29:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7246.56,7151.46,2.66694]"
2:29:03 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7246.56,7151.46,2.66694]"
2:29:12 "Antistasi: Despawn completed"
2:29:23 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [8828.41,7948.84,72.8416]"
2:48:37 "Antistasi. PatrolReinf. Dest:resource, Orig:airport, Size:8, Side: WEST"
2:48:38 "Antistasi: Waved attack from airport_1 to puesto_12. Waves: 2"
2:48:38 "Antistasi: Side attacker: EAST. Side defender (false, the other AI side): true"
2:48:39 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 1"
2:48:54 "Antistasi: Sea Attack O_T_Boat_Armed_01_hmg_F spawned. Number of vehicles 2"
2:49:09 "Antistasi: Sea Attack O_T_Boat_Transport_01_F spawned. Number of vehicles 3"
2:49:27 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 4"
2:49:46 "Antistasi: Arty Spawned"
2:50:46 "Antistasi: Airstrike Spawned"
2:51:16 "Antistasi: Airstrike Spawned"
2:52:47 "Antistasi: Reached end of spawning attack, wave 1"
2:55:40 "Antistasi debug wavedCA: Wave number 1 on wavedCA lost"
2:55:41 "Antistasi: UAV O_UAV_02_F spawned. Number of vehicles 14"
2:56:26 "Antistasi: Arty Spawned"
2:56:26 "Antistasi: Reached end of spawning attack, wave 0"
2:57:21 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7348.59,12856,125.9]"
3:01:01 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [6841.48,7659.83,7.48275]"
3:01:20 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [7119.8,7496.66,2.70281]"
3:03:38 "Antistasi debug wavedCA: Wave number 0 on wavedCA lost"
3:03:39 "Antistasi: Reached end of winning conditions. Starting despawn"
3:04:11 "Antistasi: Despawn completed"
3:09:45 "Antistasi. PatrolReinf. Dest:resource, Orig:airport, Size:8, Side: WEST"
3:20:07 "Antistasi. PatrolReinf. Dest:resource, Orig:airport, Size:8, Side: WEST"
3:20:08 "Antistasi: Waved attack from airport_3 to puesto. Waves: 1"
3:20:08 "Antistasi: Side attacker: WEST. Side defender (false, the other AI side): true"
3:20:09 "Antistasi: UAV B_UAV_02_F spawned. Number of vehicles 1"
3:20:35 "Antistasi: Reached end of spawning attack, wave 0"
3:20:44 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puesto_3"
3:30:38 "Antistasi. PatrolReinf. Dest:resource, Orig:airport, Size:8, Side: WEST"
3:32:43 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack puesto_3"
3:41:33 "Antistasi. PatrolReinf. Dest:puesto_2, Orig:airport, Size:8, Side: WEST"
3:43:30 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10944.7,11493.4,350.492]"
3:43:30 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10944.7,11493.4,350.492]"
3:43:30 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10944.7,11493.4,350.492]"
3:43:30 "Antistasi PatrolCA: CA cancelled because no available base (distance, not spawned, busy, killzone) to attack [10944.7,11493.4,350.492]"
3:51:55 "Antistasi. PatrolReinf. Dest:puesto_2, Orig:airport, Size:8, Side: WEST"
4:02:16 "Antistasi. PatrolReinf. Dest:puesto_2, Orig:airport, Size:8, Side: WEST"
4:21:27 "Antistasi: Reached end of winning conditions. Starting despawn"
4:21:59 "Antistasi: Despawn completed"
Version: 0.11.2
Mods: CBA, TFAR Ace No medical
Environment: , MP dedi.
.rpt attatched? highlight below
have you edited the missionfile?: No
Without context
13:41:24 Error in expression <getText (configFile >> "CfgVehicles" >> _lockedMochi >> "displayName")]; unlocke>
13:41:24 Error position: <_lockedMochi >> "displayName")]; unlocke>
13:41:24 Error Undefined variable in expression: _lockedmochi
13:41:24 File mpmissions\__cur_mp.Tanoa\Municion\arsenalManage.sqf, line 90
Version: 1.0.rc1
Mods: CBA, TFAR
Environment: SP
.rpt attatched? Not relevant
have you edited the missionfile?: No
Issue:
I'm in a dense populated area, NATO attack spawn but because of AI limiter set to 140, 4 trucks departed without units on them.
Would it be possible to just delay the attack once the AI counter get lower?
Version: 1.0.0 (steamrelease)
Mods: CBA, TFAR, ACE(no-medical)
Environment: MP dedi.
.rpt attatched? YES
have you edited the missionfile?: No
Issue:
16:39:50 Error in expression <ves == 1) then { if (lados getVariable [_destino,sideUnknown] == buenos) then{ >
16:39:50 Error position: <_destino,sideUnknown] == buenos) then { >
16:39:50 Error Undefined variable in expression: _destino
16:39:50 File mpmissions\__cur_mp.Altis\ataqueAAF.sqf, line 265
16:39:50 Error in expression < = selectRandom _arrayFinal; _destino = _objetivoFinal select 0; _origen = _obje>
16:39:50 Error position: <_objetivoFinal select 0; _origen = _obje>
16:39:50 Error Undefined variable in expression: _objetivofinal
16:39:50 File mpmissions\__cur_mp.Altis\ataqueAAF.sqf, line 260
16:39:50 Error in expression <((tierWar - 3)/2)); }; }; }; }; if (not(_destino in ciudades)) then { [[_destino>
16:39:50 Error position: <_destino in ciudades)) then { [[_destino>
16:39:50 Error Undefined variable in expression: _destino
16:39:50 File mpmissions\__cur_mp.Altis\ataqueAAF.sqf, line 295
Version: 1.0.0
Mods: CBA, TFAR, ACE(no-medical)
Environment: MP dedi
.rpt attatched? NO
have you edited the missionfile?: NO
The problem with the movement of objects in HQ, after the server is restarted, the HQ objects are near the point, which is designated as HQ on the map, their arrangement after load save is reset, the commander is forced to reposition them, but the (exactly the same) problem arises: objects can not be moved, they "allegedly" are far from the point (flag), although they are actually near (this does not always happen)
Issue:
Suggestion:
Is it possible to change the "fortify" behaviour after a certain time? So, it's ok they hide at the beginning, but then they have to join the fight at some point to let the dice roll.
Is the == a mistake?
For some reason cuentaca get negative
Version: 1.0.0 (steamrelease)
Mods: CBA, TFAR, ACE(no-medical)
Environment: MP dedi.
.rpt attatched? YES
have you edited the missionfile?: No
15:03:53 Error in expression < {garrisonIsChanging = false}; garrison setVariable [_marcador,_garrison,true]; >
15:03:53 Error position: <setVariable [_marcador,_garrison,true]; >
15:03:53 Error Reserved variable in expression
15:03:53 File mpmissions\__cur_mp.Altis\CREATE\garrisonUpdate.sqf, line 47
Version: 1.0.rc2
Mods: CBA, TFAR ACE no meidcal
Environment: SP, MP LAN, MP host, MP dedi.
.rpt attatched? Nothing about
have you edited the missionfile?: No
Issue:
AI vehicles get oftenly stuck when crossing a bridge, SDK reinforcements included
Screenshots: https://imgur.com/a/XDxXNPF
I found this thread about it
https://forums.bohemia.net/forums/topic/201641-ai-can-not-drive-on-wooden-bridges-on-tanoa/
Version: 0.11.2
Mods: CBA, TFAR, ACE no medical
Environment: MP LAN
.rpt attatched? highlighted below
have you edited the missionfile?: No
18:30:56 File C:\Users\Stef\Documents\Arma 3\missions\WotP.Tanoa\orgPlayers\mList.sqf, line 4
18:30:56 Error in expression <ist.sqf"if !(isServer) exitWith {};{ miembros pushBackUnique _x;} forEach [ >
18:30:56 Error position: <miembros pushBackUnique _x; } forEach [ >
18:30:56 Error Undefined variable in expression: miembros
18:30:56 File C:\Users\Stef\Documents\Arma 3\missions\WotP.Tanoa\orgPlayers\mList.sqf, line 4
Started happening after 78db9c4
Quick/temporary fix:
globalexec
miembros = ["yoursteam64xid"];
Persistent save
abort, start mission again and it's all fixed
The Check if Enemies are nearby does not ignore INCAPACITATED enemies, is this a bug or a feature?
Version: 1.0.0.rc3
Mods: CBA, TFAR, ACE(no-medical)
Environment: SP
.rpt attatched? YES
have you edited the missionfile?: No
Issue:
with
_objetos = nearestObjects [_unit, ["WeaponHolderSimulated", "GroundWeaponHolder", "WeaponHolder","IND_Box_Base"], 50];
Version: 1.0.rc1
Mods: CBA, TFAR
Environment: SP
.rpt attatched? Not relevant
have you edited the missionfile?: No
Issue:
Persistent load of buildings placed by construction module sometime shift (will attatch screenshots) in front by several meters... i just figured out my concrete bunker crossed the whole resource point.
Version: Newest 871949b
Mods: CBA, FFAA
Environment: MP dedi.
.rpt attatched? NO
have you edited the missionfile?: No
Issue: Spawning as Officer/Commander does not set the unit Trait UAVHacker
According to Changelog:
- Officer players can now hack UAVs.
Spawning as Commander/Officer doesnt give u the Hack UAV Action,
when i manually add the Trait via the console: player setUnitTrait ["UAVHacker",true]
it works
would you change these for me <3 ?
Version: 0.11.1.C
Mods: CBA, TFAR ACE no medical
Environment: MP dedi
.rpt attatched? Nothing on it
have you edited the missionfile?: Yes
Issue:
We took mortar fire, one player in my group went unconscious, my AI tried rescue and died after carry begin.
We couldn't get him up because he was "beeing carried" nor the AI, once revived, managed to get him back up.
Version: 0.12
Mods: CBA, TFAR, Ace no medical
Environment: SP & MP dedi.
.rpt attatched? Nothing about it
have you edited the missionfile?: No
Issue:
Suggestion
Thanks to @Sparker95: use this code after create
_veh setCenterOfMass [(getCenterOfMass _veh) vectorAdd [0, 0, -1], 0];
No ideas for the second point
When server hard restart, anyone can join, regardless membership right, and press "No" to the question "Load Previous Session" causing a campaign restart. Since autosave might be enabled, if for an hour noone realize and manage to restart we gonna have the campaign and progresses wiped.
I'll try to integrate the external membership and, if that file is found, then only members can push "No".
Actually i would make questions in another order:
Version: 0.11.2
Mods: CBA, TFAR, ACE no medical
Environment: MP dedi.
.rpt attatched? Nothing on it
have you edited the missionfile?: No
Issue:
CSAT outpost spawned have their units teleported to another point (in this case Factory), in other cases this bug don't appear
Screenshots: https://imgur.com/a/1Aqwu
Version: 1.0.0.rc3
Mods: CBA, TFAR, ACE(no-medical)
Environment: SP
.rpt attatched? no
have you edited the missionfile?: No
Issue:
Default Gear in the Arsenal screen isn't working because there is a check on haveACE instead of hayACE, i'm adapting the whole thing about it, will send the .sqf asap to replace
also shaping better the amount and quality of items given
Issues:
Suggestion:
During a NATO vs CSAT (or vice versa) attack there are jets flying around and i'd suggest to make them have a single run and then RTB.
In case jets were intended to just to show, then remove the spawning trigger and make them dogfight (so jet with air-air combat) with defenders jets which takeoff (even from another airbase, why not)
Version: 0.12.0A
Mods: CBA, TFAR, ACE no medical
Environment: SP & MP dedi.
.rpt attatched? YES highlight below
have you edited the missionfile?: Yes
Issue:
19:03:32 Error in expression <"_index","_item",["_amount",1]]; _array set [_index,[[_item,_amount]]]; }else{ _>
19:03:32 Error position: <set [_index,[[_item,_amount]]]; }else{ _>
19:03:32 Error Zero divisor
19:03:32 File JeroenArsenal\JNA\fn_arsenal_addItem.sqf [JN_fnc_arsenal_addItem], line 1262
might be caused by ACE no medical
also i notice that Cable Tie get "unlocked" every game tick.
Very low priority on this, just noticing
Version: 1.0.0.rc3
Mods: CBA, TFAR, ACE(no-medical)
Environment: SP
.rpt attatched? no
have you edited the missionfile?: No
Issue:
Surrendered units start wandering around after some time, they should go to HQ but they just roam
I won't exclude ACE interference
Version: 0.11.1
Mods: CBA, TFAR, Ace no Medical
Environment: MP dedi
.rpt attatched? No
have you edited the missionfile?: Yes
Issue: mrkCSAT returns ["airport_1","puerto_5","puesto_10","control_20"] and actually CSAT has been defeated and they don't own any territory
Version: 0.11.3.
Mods: CBA, TFAR, Ace no medical
Environment: MP dedi.
.rpt attatched? highlighted below
have you edited the missionfile?: Yes #22
Informant is there, but i can't talk after a teleport in
19:44:25 Error in expression <ntenas;_sitios = _sitios select {lados getVariable [_x,sideUnknown] != buenos};>
19:44:25 Error position: <getVariable [_x,sideUnknown] != buenos};>
19:44:25 Error Type Object, expected String
19:44:25 File mpmissions\__cur_mp.Tanoa\Missions\missionrequest.sqf, line 86
Version: 0.11.2
Mods: CBA, TFAR Ace Nomedical
Environment: MP dedi.
.rpt attatched? exctracted below
have you edited the missionfile?: No
9:14:17 Error in expression <) then {_times = _times * 4}; if (_x in _killZones) then { _sitio = _x; _times =>
9:14:17 Error position: <_killZones) then { _sitio = _x; _times =>
9:14:17 Error Undefined variable in expression: _killzones
9:14:17 File mpmissions\__cur_mp.Tanoa\ataqueAAF.sqf, line 203
repeated a lot of times
For a better readability and maintainability of the project, the source code should implement various software design patterns and loose the procedural programming for an oriented-object one.
Example here (probably not functionnal as i started SQF yesterday)
Also as the code base is already pretty huge and refactoring all code at once is a no go, i suggest implementing object-oriented programming step by step.
Version: 0.11.2C
Mods: CBA, TFAR, Ace no medical
Environment: MP dedi
.rpt attatched? line extracted below
have you edited the missionfile?: No
Error:
17:26:18 Error in expression <grupo) select count (wayPoints _grupo);
_Vwp0 setWaypointType "GETOUT"; _grupo>
17:26:18 Error position: <_Vwp0 setWaypointType "GETOUT";_grupo>
17:26:18 Error Undefined variable in expression: _vwp0
17:26:18 File mpmissions__cur_mp.Tanoa\CREATE\patrolReinf.sqf, line 41
Version: 0.11.1
Mods: CBA, TFAR, ACE no medical
Environment: MP dedi.
.rpt attatched? Nothing in .rpt
have you edited the missionfile?: Yes
Issue: No HQ marker for new joiner if HQ was moved
How to reproduce:
Version: 0.11.1A
Mods: CBA, TFAR, Ace no Medical
Environment: MP LAN and MP dedi.
.rpt attatched?
if (lados getVariable [_marcador,sideUnknown>
6:55:37 Error position: <lados getVariable [_marcador,sideUnknown>
6:55:37 Error Undefined variable in expression: lados
6:55:37 File mpmissions__cur_mp.Tanoa\distancias4.sqf, line 56
6:55:37 Error in expression <ionMRK = getMarkerPos (_marcador);
if (lados getVariable [_marcador,sideUnknown>
6:55:37 Error position: <lados getVariable [_marcador,sideUnknown>
6:55:37 Error Undefined variable in expression: lados
6:55:37 File mpmissions__cur_mp.Tanoa\distancias4.sqf, line 56
6:55:37 Error in expression <ionMRK = getMarkerPos (_marcador);
if (lados getVariable [_marcador,sideUnknown>
6:55:37 Error position: <lados getVariable [_marcador,sideUnknown>
6:55:37 Error Undefined variable in expression: lados
6:55:37 File mpmissions__cur_mp.Tanoa\distancias4.sqf, line 56
6:55:37 Error in expression <ionMRK = getMarkerPos (_marcador);
if (lados getVariable [_marcador,sideUnknown>
6:55:37 Error position: <lados getVariable [_marcador,sideUnknown>
6:55:37 Error Undefined variable in expression: lados
6:55:37 File mpmissions__cur_mp.Tanoa\distancias4.sqf, line 56
6:55:37 Error in expression <ionMRK = getMarkerPos (_marcador);
have you edited the missionfile?: No
Issue: nothing spawn in MP
Version: 0.11.2
Mods: CBA, TFAR, ACE No medical
Environment: MP dedi.
.rpt attatched? highlight below
have you edited the missionfile?: No
11:31:59 Error in expression <_Battery",[]])select 0;_batteryunits = _staticteam;{If (alive _x && vehicle _>
11:31:59 Error position: <_staticteam;{If (alive _x && vehicle _>
11:31:59 Error Undefined variable in expression: _staticteam
11:31:59 File mpmissions\__cur_mp.Tanoa\Scripts\UPSMON\MODULES\ARTILLERY\fnc\UPSMON_artillerysetBattery.sqf, line 54
unknown moment, just found on .rpt
Version: 0.11.2
Mods: CBA, TFAR, Ace no medical
Environment: MP dedi.
.rpt attatched? Nothing about it
have you edited the missionfile?: No
Issue:
As screenshot show in MP late campaign this is happening, have to check and try to reproduce SP when campaign starts.
Screenshot: https://imgur.com/wz6O4nj
EDIT:
Not happening in SP with a new campaign.
Gonna check if airport_1 is in mrkCSAT on the server
Hey,
so ive got a Darter drone [NATO]
how can i change its faction to mine
according to changelog:
Officer players can now hack UAVs.
i dont see any option neither in code, nor ingame ?
Version: 0.11.2
Mods: CBA, TFAR, Ace no Medical
Environment: MP dedi.
.rpt attatched? highlight below
have you edited the missionfile?: No
Out of context, found in .rpt
12:09:31 Error in expression <l BIS_fnc_taskDestination; if (typeName _destino != typeName _destinoOld) then {
12:09:31 Error position: <_destino != typeName _destinoOld) then {
12:09:31 Error Undefined variable in expression: _destino
12:09:31 File mpmissions\__cur_mp.Tanoa\Missions\taskUpdate.sqf, line 14
12:09:31 Error in expression <chalimnum] select 4],"Contact Informer",_ciudad],position _casa,"FAILED"] call t
12:09:31 Error position: <_ciudad],position _casa,"FAILED"] call t
12:09:31 Error Undefined variable in expression: _ciudad
12:09:31 File mpmissions\__cur_mp.Tanoa\Missions\CONVOY.sqf, line 82
Version: 0.12.0A
Mods: CBA, TFAR, Ace no Medical
Environment: MP dedi.
.rpt attatched? YES highlighted below
have you edited the missionfile?: No
11:29:25 Error in expression <ado == malos) and (!(lados getVariable [_marcador,sideUnknown] == malos))) exitW>
11:29:25 Error position: <_marcador,sideUnknown] == malos))) exitW>
11:29:25 Error Undefined variable in expression: _marcador
11:29:25 File mpmissions\__cur_mp.Tanoa\CREATE\garrisonUpdate.sqf, line 21
11:29:25 Error in expression <) then {_garrison pushBack _tipo} else {_garrison append _tipo}; };garrison set>
11:29:25 Error position: <_garrison append _tipo}; }; garrison set>
11:29:25 Error Undefined variable in expression: _garrison
11:29:25 File mpmissions\__cur_mp.Tanoa\CREATE\garrisonUpdate.sqf, line 34
Version: 1.0.0.rc3
Mods: CBA, TFAR, ACE(no-medical)
Environment: SP
.rpt attatched? no
have you edited the missionfile?: No
Issue:
Vanilla have no unlocked rocket, just the tube empty
Solution: replace:
https://github.com/A3Antistasi/Antistasi-WotP/blob/38660b293ff26cfefbc2e0110950ba72560eb459/A3-Antistasi/initVar.sqf#L282
with
unlockedAT = if (worldName == "Tanoa") then {["launch_RPG7_F"];} else {["MRAWS_HEAT_F"]};
Considered:
AI usage in WotP is fun and necessary, and there are situations like joining town and surrender.. it could be a player choice to accept AI joining on the fight or send them back to HQ
Suggestion
Supply Delivery: random group leader nearby get a random number of AI (~3) on completion
basically civilians are thanksful and wish to join
Surrender: in case he join, he can become part of your squad instantly with his gears or go to HQ and become +1 HR.
This system will solve situation at beginning of the game where HR are low, make enemies surrender and increase your fireteam.
Version: 0.11.1
Mods: CBA, TFAR, Ace no medical
Environment: MP dedi.
.rpt attatched? arma3servera_x64_2018-03-05_09-43-06.txt nothing on it.
have you edited the missionfile?: Yes branch link
Issue: No actions on SDK airbase flag when after loadgame.
Version: 1.0.0.rc3 Altis
Mods: CBA, TFAR, ACE(no-medical)
Environment: SP
.rpt attatched? YES
have you edited the missionfile?: No
Occured upon convoy spawning, the vehicle isn't moving
16:51:20 Error in expression < { _inicial = _arr2 select 0;_medio = [_roadsCentral,_inicial] call BIS_fnc_nea>
16:51:20 Error position: <_roadsCentral,_inicial] call BIS_fnc_nea>
16:51:20 Error foreach: Undefined variable in expression: _roadscentral
16:51:20 File C:\Users\Stef\Documents\Arma 3\missions\A3-Antistasi.Altis\CREATE\WPCreate.sqf, line 82
16:51:20 Error in expression <_finalArray = []; _arr2 = []; _final = [roadsMrk,_posDestino] call BIS_fnc_neare>
16:51:20 Error position: <roadsMrk,_posDestino] call BIS_fnc_neare>
16:51:20 Error Undefined variable in expression: roadsmrk
16:51:20 File C:\Users\Stef\Documents\Arma 3\missions\A3-Antistasi.Altis\CREATE\WPCreate.sqf, line 10
Version: 1.0.rc2
Mods: CBA, TFAR ACEnomedical
Environment: MP dedi.
.rpt attatched? YES
have you edited the missionfile?: No
11:55:35 "Error en transmisión de munición. Tenía esto: <null> y estos contenedores: [], el origen era un "
11:55:35 Error in expression <x == _arma} count _items);};} forEach _items; if (count _itemsFinal > 0) then>
11:55:35 Error position: <_items; if (count _itemsFinal > 0) then>
11:55:35 Error Undefined variable in expression: _items
11:55:35 File mpmissions\__cur_mp.Tanoa\Municion\munitionTransfer.sqf, line 118
Hey,
Many of my friends aint got the DLCS, so they cant use any default unlocked weapons apart form one arsenal weapon,
Also they cant use the 4wd Offroader
and like 50% of the loot is marksmen/apex loot :(
we added the FFAA mod so there is some variety, but i would like to disable all of them
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