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License: GNU Affero General Public License v3.0

SQF 100.00%

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Contributors

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release_files's Issues

[Bug] Underwater Revive

I died underwater and my teammate had a lot of trouble trying to revive me. When he finally was able to revive me, he got stuck in my body and had to suicide. Can you add some kind of marker that appears above or near the surface of the water so we just aim at that to revive those underwater?

0.9g: loaded Quad bugged

Hello!

I had a few times where Ive loaded a Quad (tested with hunter or Ifris) and when I tried to unload it it just showed as "1x" - no more name, nothing.
Trying to unload it gives only something like "was already unloaded".
My guess it that it might happen when the driver of the transporting vehicle changes?

Keep up the good work! Fantastic mission and fancy polish already!

Missions are not finishing

Hello Agent,
I am using your new 1.3b and I found that the Vehicle missions don't finish after last Soldier is killed. It happened on Transport Helicopter, Light Armed Vehicle and Armed Helicopter mission. BTW Enemy Outpost worked fine.

I tested with my mission file and with A3W 1.3b vanilla file both act the same.
Thank you
Best Regards
Jaeger

Syntax Errors on Launch


"############################# A3Wasteland_v0.9g #############################"
"WASTELAND SERVER - Initializing Server"
"Applying U_Competitor as uniform for VehStore1"
"Applying U_IG_Guerilla2_2 as uniform for GenStore1"
"Applying U_IG_Guerilla2_3 as uniform for GenStore2"
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire
Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView
"Applying U_IG_Guerilla3_1 as uniform for GenStore3"
"Applying U_IG_Guerilla2_1 as uniform for GenStore4"
"Applying U_IG_Guerilla3_2 as uniform for GenStore5"
"Applying U_B_SpecopsUniform_sgg as uniform for GunStore1"
"Applying U_O_SpecopsUniform_blk as uniform for GunStore2"
"Applying U_I_CombatUniform_tshirt as uniform for GunStore3"
"Applying U_IG_Guerilla1_1 as uniform for GunStore4"
"Applying U_Competitor as uniform for VehStore2"
"Applying U_Competitor as uniform for VehStore3"
"Applying U_Competitor as uniform for VehStore4"
19:32:08 BattlEye Server: RCon admin #0 (86.25.95.180:54836) logged in
19:32:51 Game started.
Attempt to override final function - flaghandler
"ANTI-HACK 0.8.0: Started."
"WASTELAND SERVER - Initializing Server Vars"
"WASTELAND SERVER - Initializing Server Compile"
"WASTELAND SERVER - Initializing Server Relations"
"WASTELAND SERVER - Server Compile Finished"
Error in expression <A3W_unlimitedStamina = compileFinal str A3W_unlimitedStamina;


publicVariable ">
  Error position: <A3W_unlimitedStamina;


publicVariable ">
  Error Undefined variable in expression: a3w_unlimitedstamina
File mpmissions\__cur_mp.Altis\server\init.sqf, line 54
"[INFO] A3W running with iniDB version "
"[INFO] A3W player saving is ENABLED"
"[INFO] A3W base saving is ENABLED"
"[INFO] A3W box saving is ENABLED"
"[INFO] A3W warchest saving is ENABLED"
"[INFO] A3W warchest money saving is ENABLED"
"[INFO] A3W spawn beacon saving is ENABLED"
"[INFO] A3W loot spawning is ENABLED"
Error in expression <]; };
_cdata = call compile _data;

if((_cdata select 0) && (_cdata select 1)) t>
  Error position: <_cdata select 0) && (_cdata select 1)) t>
  Error Undefined variable in expression: _cdata
"A3Wasteland - world persistence loaded 0 objects from iniDB"
"WASTELAND SERVER - Initializing Server Spawning"
"-- LOOTSPAWNER initialise ------------------------"
"-- LOOTSPAWNER spawnBuilding_list ready, d: 0.00100708s"
Error in expression <]; };
_cdata = call compile _data;

if((_cdata select 0) && (_cdata select 1)) t>
  Error position: <_cdata select 0) && (_cdata select 1)) t>
  Error Undefined variable in expression: _cdata
O_Heli_Light_02_unarmed_F: lever_pilot - unknown animation source collectiveRTD
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v1_dam_f.p3d:geometryView
Strange convex component57 in a3\structures_f\households\house_small03\i_house_small_03_v1_dam_f.p3d:geometryPhys
Strange convex component24 in a3\structures_f\households\house_small02\u_house_small_02_v1_dam_f.p3d:geometryView
"-- LOOTSPAWNER Buildingpositions_list ready, d: 14.115s"
"WASTELAND SERVER - 21 Static helis Spawned"
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire

Filepatching since the new update 1.52.132676

Since the new update 1.52.132676 you need -filePatching to allow external sqf files. According to the skype group this allows it globally for all players. We need a pbo with configs now.

AI Observations

I've been trying to change the AI subskills on Altis to make them more skilled but less accurate. I used the Zeus mod and copied the max settings from here: http://forums.bistudio.com/showthread.php?164740-Zeu_CFGAIskill&p=2558891&viewfull=1#post2558891 into the setMissionSkill.sqf file using the format "_unit setskill ["aimingAccuracy",0.4];" etc for each subskill

I found that that each subskill was defaulting to values of 0.5 no matter what change I made. I added skill debug logs using this as a reference: http://forums.bistudio.com/showthread.php?154124-AI-Skill-Problems&p=2384645&viewfull=1#post2384645

Only when I removed the "_unit allowFleeing 0;" line from the setMissionSkill.sqf did I manage to get customised subskills.

I'm new to this and not a programmer so I could be missing something.

Mission: Coast Patrol - unexpected gunstore

The pilot of the coast patrol mission has the same playermodel as the gunstore npc.
reported in german by Xerxio.

Added by an anon user: Your are also able to buy things at the body of the pilot.
Sorry for the issue in the wrong folder :-(

script restriction after update

hey, after update my mission and filters to latest one i'm getting people being (like 5/day, not much, but...) kicked by:

#3 " click %1 %2",_this,time];


[_caller, _veh, _override] onMapSingleClick 
{
if (_alt) then 
{
[_this select 0, _this select 1, _"

what is this? someone got the same?

scripts.txt needs an update (I think)

BEServer.dll just got updated. Now getting all sorts of scripts.log entries that weren't there before.
Can't really find these scripts.log entries in the mission. These players are long time players on my server and never got logged before.

Dwarden said on Skype:

ye both BE client and server updated, same as in OA new scipts.txt logging any code size and performance optimization
it just logs, to activate the new filter (after you adjust it) to statr kicking again you must add line with
//new2
for start i suggest you first let it run in the logging mode to be sure it's not doing mess

log entries: http://arma.nl-united.nl/scriptslogs.7z

How to set up a takeover target

Hello! Please help! How to set up a takeover target by plane. How do I turn it on the server? Not running a capture on the plane!

createVehicle.txt

I think line 41 in your createVehicle.txt has an extra underscore at the end - 5 "^[CBOI]Soldier_VR" the entities are "U_C_Soldier_VR", "U_B_Soldier_VR", "U_O_Soldier_VR" & "U_I_Soldier_VR"

empty mysql a3wasteland database

Hi. Run your instruction server for extdb3 (A3W_extDB3_README.txt) but i`m have empty mysql a3wasteland database (All columns null). Уou can help?

PS Solved. Back to relase 1.2 (extdb2) and fix may error to change server.cfg coment //allowedLoadFileExtensions, add allowedFilePatching = 1; and add server start parameter -filePatching.

ban and the Kiku

Hello! Help ! How to ban players via the admin menu, can't understand or kicks? I saw a friend on the server when he opens the map and selects the players he has got two functions to ban and the Kiku. I don't have it need to come from ?

[BUG]Anti-hack

Hi,

i tried to set features for my clan and i found an error.
If you are kicked for hack the client game crash and you have a message : "include file mpmissions__CUR_MP.Stratis\client\functions\A3W:\ForceQuit not found"

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