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VCV Rack modules. On heavy development stage. Many issues. ADSR, 2Mto1S normally works only.

Makefile 0.91% C++ 99.09%
vcv-rack-modules vcvrack-modules

atomichorse-modules's Introduction

Hi there ๐Ÿ‘‹ Welcome

I'm tired C++ game developer at day.

C++ OpenGL GLAD GLFW OpenAL

And novice Zig game developer at night.

Zig raylib

I'm using
Linux Neovim Godot Blender Krita

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atomichorse-modules's Issues

Master branch build crashes Rack [Win 10]

[4.842 fatal src/main.cpp:45] Fatal signal 11. Stack trace:
31: ZN4rack6logger3logENS0_5LevelEPKciS3_z 0x4796d1
30: gai_strerrorW 0x73d820
29: _C_specific_handler 0x87fe7fb0
28: _chkstk 0x881410b0
27: RtlRaiseException 0x88109e70
26: KiUserExceptionDispatcher 0x8813fe10
25: ZN12MixerVuMeter4drawERKN4rack6widget6Widget8DrawArgsE 0x6a5c274
24: ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE 0x4ab3a2
23: ZN4rack3app12ModuleWidget4drawERKNS_6widget6Widget8DrawArgsE 0x491caa
22: ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE 0x4ab3a2
21: ZN4rack6widget10ZoomWidget4drawERKNS0_6Widget8DrawArgsE 0x4ac154
20: ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE 0x4ab3a2
19: ZN4rack6widget17FramebufferWidget15drawFramebufferEv 0x4aa3d0
18: ZN4rack6widget17FramebufferWidget4stepEv 0x4aa8b2
17: ZN4rack6widget6Widget4stepEv 0x4abea6
16: ZN4rack6widget6Widget4stepEv 0x4abea6
15: ZN4rack6widget6Widget4stepEv 0x4abea6
14: ZN4rack2ui16SequentialLayout4stepEv 0x4a8830
13: ZN4rack6widget6Widget4stepEv 0x4abea6
12: ZN4rack2ui12MarginLayout4stepEv 0x4a6810
11: ZN4rack6widget6Widget4stepEv 0x4abea6
10: ZN4rack6widget6Widget4stepEv 0x4abea6
9: ZN4rack2ui12ScrollWidget4stepEv 0x4a81fe
8: ZN4rack6widget6Widget4stepEv 0x4abea6
7: ZN4rack6widget6Widget4stepEv 0x4abea6
6: ZN4rack6widget6Widget4stepEv 0x4abea6
5: ZN4rack6Window3runEv 0x48a0fc
4: main 0x786370
3: main 0x786370
2: main 0x786370
1: BaseThreadInitThunk 0x87537bc0
0: RtlUserThreadStart 0x8810ce30

Fix is add the line if (!module) return; as the first line to MixerVuMeter::draw

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