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A vanilla JS 2d physics engine that runs without <canvas> elements or <video> elements

License: zlib License

JavaScript 100.00%

ascii-physics-engine's Introduction

Hi! ๐Ÿ‘‹ I'm Aaron.

I enjoy taking on solo and team projects spanning different disciplines of engineering, from custom e-bike drivetrains to reverse engineering my car!

I'm currently a junior at MIT as part of the Class of 2025.

My favorite projects

  • โš™๏ธ I designed TeensyESC, a brushless motor controller based on the Teensy 4.1 chip and Trinamic TMC6200 gate drivers.
  • ๐Ÿš€ I designed Zenith, a model rocket that uses thrust-vectored control to stabilize itself. (Note: Made private due to potential for legal action due to ITAR)
  • ๐Ÿ–ฅ๏ธ I also wrote some ground station software, for remote flight monitoring and management.
  • ๐Ÿ›น I'm working on a custom electric skateboard and remote to commute in style, in addition to an electric bike
  • ๐Ÿš— I hacked my Subaru to read data from the car's ECU (Engine Control Unit) in real-time
  • ๐Ÿ—ฃ I created a dataset to train a neural network to synthesize my voice (the results are only mildly scary)
  • ๐Ÿ•น๏ธ I made a video game rendering engine that outputs only ASCII characters, and then made a working game with it! Checkmate Kindle E-Reader gamers ๐Ÿ˜Ž

YouTube

๐ŸŽฅ I also occasionally post to a YouTube channel where I make videos about coding, engineering, music, and anything else that I'm interested in.

Contact me

๐Ÿ“ซ My email is [email protected], if you have any questions feel free to send me a note!

For up-to-date information on jobs and internships, check out my LinkedIn.

ascii-physics-engine's People

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