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Library for extra math types in C# for the Godot game engine, including double-precision and integer types

C# 99.54% Shell 0.46%
godot math-types godot-game-engine godot-plugin godot-engine

godotextramath's Introduction

GodotExtraMath

Check out this addon on the Godot Asset Library: https://godotengine.org/asset-library/asset/408

Library for extra math types in C# for the Godot game engine.

Based on Godot's own C# math types, which can be found here: https://github.com/godotengine/godot/commits/master/modules/mono/glue/GodotSharp/GodotSharp/Core

This library adds the following:

  • Vector4 type for various purposes.

  • Integer vector types Vector2i, Vector3i, Vector4i, Rect2i, and AABBi.

  • 2.5D types Basis25D and Transform25D for 2.5D games.

  • Double-precision versions of all floating-point types.

  • Mathd static class that mirrors Mathf but with doubles.

More things may be added in the future.

To use this addon, copy the addon into a 3.3+ Godot project with C#, and enable the plugin. Then in your C# scripts, you can add using ExtraMath; to use these structures (or just write ExtraMath.Vector4 etc).

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