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https://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.

License: MIT License

TypeScript 91.58% GLSL 2.36% HTML 0.38% JavaScript 5.69%
volumetric-scattering god-rays webgl threejs crepuscolar-rays

dawntime's Introduction

dawntime

Table of Contents

Live Demo

Live Demo available at https://reddeadrecovery.gitlab.io/dawntime/

Some scenes may take some time to load.

About The Project

In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell here.

More details about the implementation in the presentation

This project contains five demostrations scene which implement the volumetric light scattering technique linked above.

Built With

Installation

To get a local copy up and running follow these simple steps:

  1. Clone the repo
git clone https://gitlab.com/reddeadrecovery/dawntime
  1. Run npm install in the root folder of the repo

Usage

Just run npm start to start the webserver and navigate to http://localhost:8080

Screenshots

Authors

Credits

3D models used:

Acknowledgments

Computer Graphics and 3d © Course held by Professor Stefano Berretti - Computer Engineering Master Degree @University of Florence

dawntime's People

Contributors

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Watchers

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