Comments (7)
The process is likely similar to the Android setup:
- Download Blender from https://mirrors.dotsrc.org/blender/release/Blender3.5/blender-3.5.1-linux-x64.tar.xz and extract it within the container.
- Edit
editor_settings-4.tres
to specify the Blender path:filesystem/import/blender/blender3_path = "/path/to/blender/folder"
.
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Is there a specific reason for using focal?
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Is there a specific reason for using focal?
I think it's mostly for legacy reasons, as we don't self-compile export templates (so we don't need to be running old Linux to compile binaries that are compatible with old Linux distributions).
That said, we don't recommend using distribution-provided Blender, as it's often outdated and may be modified in undesirable ways. Blender upstream themselves advises downloading Blender from the official source instead.
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You'll also need to get xz-utils in order to extract Blender, it looks like?
edit: Here's what I came up with for the import-assets job:
stage: import-assets
script:
- apt-get update
- apt-get install -y --no-install-recommends xz-utils
- wget -nv https://mirrors.dotsrc.org/blender/release/Blender3.6/blender-3.6.0-linux-x64.tar.xz
- tar -xf blender-3.6.0-linux-x64.tar.xz
- cd blender-3.6.0-linux-x64
- pwd | sed 's/^/filesystem\/import\/blender\/blender3_path = \"/;s/$/"/' >> ~/.config/godot/editor_settings-4.tres
- cd ..
- godot -v -e --quit --headless
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Hello, would you be open for contributions for a docker image pre-configured to use Blender ? Or at least a readme section with an example job to set up blender with the existing image.
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I could probably do a readme, sure.
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